Rust HeatmapInfrared · players
IR live Players44,156 Servers11,640 Warm3,059 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

CSRust.gg | CSR Dev Server

Offline 51.222.255.62:28024 checked 27d ago

moddedoxide
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,084
rank
top 69%
29d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC29d ago 0 – running 0
Sun 27 Sep, 20:54 UTC31d ago 0 – 2 days 0
Fri 25 Sep, 20:48 UTC33d ago 0 – 2 days 0
Wed 23 Sep, 20:42 UTC35d ago 3 halved by day 1 2 days 0
Mon 21 Sep, 20:28 UTC37d ago 9 held half 2 days 0
Sat 19 Sep, 20:22 UTC39d ago 0 – 2 days 0
Thu 17 Sep, 20:16 UTC41d ago 1 held half 2 days 0
Tue 15 Sep, 20:09 UTC43d ago 0 – 2 days 0
Sun 13 Sep, 20:03 UTC45d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
4 / 120
RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+
groups of 5 · weekly · 3 on average
1 / 128
525 / 500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 218 on average
238 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
49 / 400
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
EU · groups of 5 · 1e+06x · weekly · 76 on average
31 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on CSRust.gg | CSR Dev Server?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on CSRust.gg | CSR Dev Server?

Wipes come at irregular times on CSRust.gg | CSR Dev Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 29 days 11 hours ago.

Population

How busy is CSRust.gg | CSR Dev Server?

Last seen 27 days 14 hours ago, CSRust.gg | CSR Dev Server is offline at the moment.

How does CSRust.gg | CSR Dev Server rank against other Rust servers?

Player hours over seven days put CSRust.gg | CSR Dev Server at #16,084, in the top 69% of ranked servers.

Rules and settings

Which map does CSRust.gg | CSR Dev Server run?

The map on CSRust.gg | CSR Dev Server is procedural, size 2,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Dust2|Mirage|Inferno.

What are the rules and settings on CSRust.gg | CSR Dev Server?

A gather rate is not given in the name CSRust.gg | CSR Dev Server. The group limit is 5 players. minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does CSRust.gg | CSR Dev Server run?

Rust network protocol 2633 and build 162929 on Windows is what CSRust.gg | CSR Dev Server runs. To join, your game must match the protocol; Steam handles the update.

Is CSRust.gg | CSR Dev Server online, and how reliable is it?

Offline at the moment: CSRust.gg | CSR Dev Server was last seen 27 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is CSRust.gg | CSR Dev Server located?

Nothing about a region comes from CSRust.gg | CSR Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 51.222.255.62:28024.

Tags

Which Rust Heatmap lists and filters include CSRust.gg | CSR Dev Server?

These Rust Heatmap lists include CSRust.gg | CSR Dev Server: Rust battlefield servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on CSRust.gg | CSR Dev Server mean?

The game's server browser reads the tags CSRust.gg | CSR Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): Slot count: 300; ts5 (Group limit): The team limit is 5; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): The game build here is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs CSRust.gg | CSR Dev Server?

1 other server we track publishes a csrust.gg hostname alongside CSRust.gg | CSR Dev Server, so one operator most likely runs them all.

How to join

How do I join CSRust.gg | CSR Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 51.222.255.62:28024. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2633,^e,^i,gmrust,cs162929,ts5,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp300
Max players Slot count: 300.
ts5
Group limit The team limit is 5.
v2633
Protocol To join, run the same version: game protocol 2633.
cs162929
Build The game build here is 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^i
Battlefield Quick PvP, helped by kits and high rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.