Creative / Build
Offline 50.88.213.12:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Creative / Build?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 39 days 6 hours ago.
Population
How busy is Creative / Build?
The last time Creative / Build was seen was 39 days 6 hours ago, and it is offline now.
How does Creative / Build rank against other Rust servers?
Ranked #15,467 on seven-day player hours, Creative / Build is in the top – of all ranked servers.
Rules and settings
Which map does Creative / Build run?
A procedural map, generated by the game, runs on Creative / Build.
What are the rules and settings on Creative / Build?
A gather rate is not given in the name Creative / Build. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Creative / Build run?
Rust network protocol 2633 and build 164530 on Windows is what Creative / Build runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Creative / Build online, and how reliable is it?
Offline at the moment: Creative / Build was last seen 39 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 September 2026.
Where is Creative / Build located?
No region is published by Creative / Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 50.88.213.12:28015.
Tags
Which Rust Heatmap lists and filters include Creative / Build?
These Rust Heatmap lists include Creative / Build: Rust build servers, Best Rust community servers and Rust servers tagged creative. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Creative / Build?
To join by console, open it with F1 in Rust and enter client.connect 50.88.213.12:28015. Or press Launch Rust on this page, which connects you through Steam.