Starlight Local Calibration
Offline 50.20.242.36:28035 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 05:19 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 01:38 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 01:06 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 21:20 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:28 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:17 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 21:51 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 20:43 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 18:55 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 18:25 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:39 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 15:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 22:29 UTC8d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Starlight Local Calibration?
No schedule is kept because Starlight Local Calibration replaces its world every few hours, and none of those resets counts as a wipe.
Player counts
How busy is Starlight Local Calibration?
Last seen 3 days 14 hours ago, Starlight Local Calibration is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does Starlight Local Calibration rank against other Rust servers?
Player hours over seven days put Starlight Local Calibration at #8,636, in the top 39% of ranked servers.
Settings and rules
What are the rules and settings on Starlight Local Calibration?
A gather rate is not given in the name Starlight Local Calibration. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Starlight Local Calibration run?
Rust network protocol 2635 and build 168909 on Windows is what Starlight Local Calibration runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Starlight Local Calibration online, and how reliable is it?
Offline at the moment: Starlight Local Calibration was last seen 3 days 14 hours ago. It was up 24 of 168 hours across the last 7 full days, or 14% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is Starlight Local Calibration located?
Nothing about a region comes from Starlight Local Calibration. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 50.20.242.36:28035.
Tags
Which Rust Heatmap lists and filters include Starlight Local Calibration?
The Rust Heatmap lists that Starlight Local Calibration fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Starlight Local Calibration mean?
These are the tags Starlight Local Calibration publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Starlight Local Calibration?
To join by console, open it with F1 in Rust and enter client.connect 50.20.242.36:28035. Or press Launch Rust on this page, which connects you through Steam.