SCPVE - TEST - RICK
Offline EA 49.84.34.129:28015 checked 12h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:54 UTC2d ago | 2° | – | running | 1 |
| Sat 24 Oct, 13:44 UTC3d ago | 2° | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SCPVE - TEST - RICK?
The average peak across its recent wipes is 2 players. 27 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on SCPVE - TEST - RICK?
A single monthly wipe, the force wipe, is all SCPVE - TEST - RICK runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 2 days 14 hours ago. The tags list one wipe a month.
Player counts
How busy is SCPVE - TEST - RICK?
SCPVE - TEST - RICK went quiet 12 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 2. Its busiest point in the last 48 hours was 11:00 UTC, averaging 2 players.
How does SCPVE - TEST - RICK rank against other Rust servers?
Seven-day player hours place SCPVE - TEST - RICK at #6,416, in the top 29% of ranked servers; within Asia it is #402.
Map and rules
Which map does SCPVE - TEST - RICK run?
The map on SCPVE - TEST - RICK is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called 亚特兰大 : 行尸走肉.
What are the rules and settings on SCPVE - TEST - RICK?
The name SCPVE - TEST - RICK does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs softcore, Facepunch's softer mode: you keep some of what you had. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does SCPVE - TEST - RICK run?
Rust network protocol 2635 and build 168909 is the build SCPVE - TEST - RICK runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is SCPVE - TEST - RICK online, and how reliable is it?
Last seen 12 hours ago, SCPVE - TEST - RICK is offline right now. The uptime it reports puts the last restart at about 5 hours ago. 28 of 144 hours up over the last 6 full days, which is 19%. The first record of it on Rust Heatmap is 21 October 2026.
Where is SCPVE - TEST - RICK located?
The EA tag is how SCPVE - TEST - RICK lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 49.84.34.129:28015.
Does SCPVE - TEST - RICK run smoothly?
It averaged 80 server fps over the last 48 hours, with a low of 74. Entities peaked at 142,422, counting buildings, deployables and all the rest of the world. At its peak it held 4,380 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include SCPVE - TEST - RICK?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that SCPVE - TEST - RICK fits. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days brings it up.
What do the server tags on SCPVE - TEST - RICK mean?
These are the tags SCPVE - TEST - RICK publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^s (Softcore): You keep part of your inventory when you die; this is Facepunch's softcore mode; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EA (East Asia): In the server browser it sits under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs SCPVE - TEST - RICK?
The rustpve.top hostname published by SCPVE - TEST - RICK also appears on 2 other servers we track. The same operator most likely runs them.
How to join
How do I join SCPVE - TEST - RICK?
Press F1 in Rust to open the console, then enter client.connect 49.84.34.129:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://rustimg.rustpve.top/QUN/QQ.png.