10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 4° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 10x PVE | Build & Chill | Deep Sea building?
Its recent wipes drew an average peak of 4 players. 23 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on 10x PVE | Build & Chill | Deep Sea building?
Once a month, with the force wipe, 10x PVE | Build & Chill | Deep Sea building wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 23 hours ago the server made the world it is on now. The tags list one wipe a month.
Player counts
How busy is 10x PVE | Build & Chill | Deep Sea building?
The current population of 10x PVE | Build & Chill | Deep Sea building is 4, against 50 slots. Averaged over the past week: 3 players, peaking at 10. Its busiest point in the last 48 hours was 19:00 UTC, averaging 6 players.
How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?
Seven-day player hours place 10x PVE | Build & Chill | Deep Sea building at #1,744, in the top 8% of ranked servers; within Europe it is #681.
Map and rules
Which map does 10x PVE | Build & Chill | Deep Sea building run?
The map on 10x PVE | Build & Chill | Deep Sea building is procedural, size 5,000 with seed 484310, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building's name indicates a gather rate of 10x. The group limit is 10 players. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 10x PVE | Build & Chill | Deep Sea building run?
The build on 10x PVE | Build & Chill | Deep Sea building is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 10x PVE | Build & Chill | Deep Sea building online, and how reliable is it?
The server is up at the moment: 10x PVE | Build & Chill | Deep Sea building is online. The uptime it reports puts the last restart at about 8 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is 10x PVE | Build & Chill | Deep Sea building located?
In Europe, 10x PVE | Build & Chill | Deep Sea building lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 49.12.149.39:28000 is its address.
Does 10x PVE | Build & Chill | Deep Sea building run smoothly?
Average server fps over the last 48 hours was 41; it never dropped below 5. The world held as many as 226,424 entities, buildings and deployables included. Memory use reached 5,305 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include 10x PVE | Build & Chill | Deep Sea building?
Rust build servers, 10x Rust servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that 10x PVE | Build & Chill | Deep Sea building fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?
The game's server browser reads the tags 10x PVE | Build & Chill | Deep Sea building publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 10x PVE | Build & Chill | Deep Sea building?
Press F1 in Rust to open the console, then enter client.connect 49.12.149.39:28000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.