Local Build
Offline 46.191.190.67:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Build?
The record of Local Build's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 17 hours ago.
Population
How busy is Local Build?
Local Build went quiet 27 days 2 hours ago and is offline right now.
How does Local Build rank against other Rust servers?
Player hours over seven days put Local Build at #14,109, in the top 60% of ranked servers.
Settings and rules
Which map does Local Build run?
Local Build runs a procedural map, which the game generates.
What are the rules and settings on Local Build?
The name Local Build does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Local Build run?
Rust network protocol 2633 and build 165217 is the build Local Build runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Build online, and how reliable is it?
Offline at the moment: Local Build was last seen 27 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 1 October 2026.
Where is Local Build located?
A region is not published for Local Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.191.190.67:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local Build?
These Rust Heatmap lists include Local Build: Rust build servers and Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
These are the tags Local Build publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Build?
To join by console, open it with F1 in Rust and enter client.connect 46.191.190.67:28015. Or press Launch Rust on this page, which connects you through Steam.