[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [TEST STAND] private - do not join?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 25 hours in.
What is the wipe schedule on [TEST STAND] private - do not join?
Once a month, with the force wipe, [TEST STAND] private - do not join wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 11 hours ago.
Population
How busy is [TEST STAND] private - do not join?
The current population of [TEST STAND] private - do not join is 0, against 150 slots. The average across the last seven days is 0 players; the peak reached 1.
How does [TEST STAND] private - do not join rank against other Rust servers?
The top 47% of ranked servers includes [TEST STAND] private - do not join, at #10,514 for player hours over the last seven days.
Map and rules
Which map does [TEST STAND] private - do not join run?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on [TEST STAND] private - do not join. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called discord.gg/r2aim.
What are the rules and settings on [TEST STAND] private - do not join?
A gather rate is not given in the name [TEST STAND] private - do not join. The group limit is 12 players. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does [TEST STAND] private - do not join run?
The build on [TEST STAND] private - do not join is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [TEST STAND] private - do not join online, and how reliable is it?
The server is up at the moment: [TEST STAND] private - do not join is online. The uptime it reports puts the last restart at about 6 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [TEST STAND] private - do not join located?
No region is published by [TEST STAND] private - do not join. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.50.219:28215 is its address.
Does [TEST STAND] private - do not join run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 59. Buildings, deployables and the rest of the world came to as much as 2,168 entities. Memory use reached 3,239 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [TEST STAND] private - do not join?
These Rust Heatmap lists include [TEST STAND] private - do not join: Rust aim training servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on [TEST STAND] private - do not join mean?
These are the tags [TEST STAND] private - do not join publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts12 (Group limit): Teams cap at 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [TEST STAND] private - do not join?
Press F1 in Rust to open the console, then enter client.connect 46.174.50.219:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.