Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 9 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 32° | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US East] Facepunch 4?
Its recent wipes drew an average peak of 32 players. The crowd on the latest wipe reached its peak 9 hours in.
What is the wipe schedule on [US East] Facepunch 4?
The only wipe on [US East] Facepunch 4 is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 26 days 16 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is [US East] Facepunch 4?
The current population of [US East] Facepunch 4 is 6, against 350 slots. Averaged over the past week: 8 players, peaking at 21. Its busiest point in the last 48 hours was 01:00 UTC, averaging 14 players.
How does [US East] Facepunch 4 rank against other Rust servers?
The top 5% of ranked servers includes [US East] Facepunch 4, at #1,037 for player hours over the last seven days.
Settings and rules
Which map does [US East] Facepunch 4 run?
A procedural map of size 4,500 with seed 297650890, generated by the game, runs on [US East] Facepunch 4. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [US East] Facepunch 4?
A gather rate is not given in the name [US East] Facepunch 4. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. It appears in Rust's Official tab in the game. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [US East] Facepunch 4 run?
Rust network protocol 2635 and build 168909 on Windows is what [US East] Facepunch 4 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [US East] Facepunch 4 online, and how reliable is it?
Online now: [US East] Facepunch 4. The uptime it reports puts the last restart at about 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [US East] Facepunch 4 located?
The name of [US East] Facepunch 4 points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 40.160.19.16:28015.
Does [US East] Facepunch 4 run smoothly?
Average server fps over the last 48 hours was 285; it never dropped below 245. Entities peaked at 132,795, counting buildings, deployables and all the rest of the world. At its peak it held 6,253 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [US East] Facepunch 4?
Rust tutorial servers, Official Rust servers, North America server heatmap and Vanilla Rust servers, busiest first are the Rust Heatmap lists that [US East] Facepunch 4 fits. These are the filters that return it on the list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [US East] Facepunch 4 mean?
These are the tags [US East] Facepunch 4 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp350 (Max players): The slot count is 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): New players have Facepunch's tutorial to start with; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [US East] Facepunch 4?
The playrust.com hostname published by [US East] Facepunch 4 also appears on 124 other servers we track. The same operator most likely runs them.
Connect
How do I join [US East] Facepunch 4?
Enter client.connect 40.160.19.16:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
