Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–30° · slots

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online 27.113.208.24:28015 checked 3h ago

moddedoxidepve
Sp1 · players now 3/ 30
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 13°
Mon 21:00flare: a wipe in that hourWed 17:00
2
7-day average
peak 13
#1,933
rank
top 9%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 3h ago

Li2Players

AveragePeak
0510152021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.4 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
12
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:22 UTC8d ago 13 – running 7
Thu 1 Oct, 19:42 UTC FW27d ago 16 halved by day 4 18.7 days 0
Thu 17 Sep, 19:13 UTC41d ago 7 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
51 / 200
QS『鱼山路』pve|耐玩|升级|突袭
EA · groups of 8+ · 37 on average
42 / 100
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本
EA · groups of 8+ · monthly · 35 on average
35 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner
EA · groups of 16+ · 34 on average
34 / 100
Japan Tokyo - Chill PvE|JP
EA · groups of 16+ · 21 on average
7 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 21 on average
24 / 88

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [JP][PVE][MOD]Stardust Over The Town Season42.5?

At their busiest, its recent wipes averaged 12 players. 3 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.

What is the wipe schedule on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Wipes come at irregular times on [JP][PVE][MOD]Stardust Over The Town Season42.5, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 8 days 7 hours ago the server made the world it is on now.

Population

How busy is [JP][PVE][MOD]Stardust Over The Town Season42.5?

[JP][PVE][MOD]Stardust Over The Town Season42.5 currently has 3 of its 30 slots filled. Averaged over the past week: 2 players, peaking at 13. Look at 14:00 UTC for the last 48 hours: that hour averaged 11 players.

How does [JP][PVE][MOD]Stardust Over The Town Season42.5 rank against other Rust servers?

Player hours over seven days put [JP][PVE][MOD]Stardust Over The Town Season42.5 at #1,933, in the top 9% of ranked servers.

Map and rules

Which map does [JP][PVE][MOD]Stardust Over The Town Season42.5 run?

[JP][PVE][MOD]Stardust Over The Town Season42.5 runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.

What are the rules and settings on [JP][PVE][MOD]Stardust Over The Town Season42.5?

No gather rate appears in the name [JP][PVE][MOD]Stardust Over The Town Season42.5. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [JP][PVE][MOD]Stardust Over The Town Season42.5 run?

The build on [JP][PVE][MOD]Stardust Over The Town Season42.5 is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [JP][PVE][MOD]Stardust Over The Town Season42.5 online, and how reliable is it?

Online now: [JP][PVE][MOD]Stardust Over The Town Season42.5. About 7 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [JP][PVE][MOD]Stardust Over The Town Season42.5 located?

By its name, [JP][PVE][MOD]Stardust Over The Town Season42.5 points to Asia, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 27.113.208.24:28015.

Does [JP][PVE][MOD]Stardust Over The Town Season42.5 run smoothly?

The last 48 hours brought an average of 103 server fps and a floor of 57. Buildings, deployables and the rest of the world came to as much as 133,356 entities. Memory use reached 5,046 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [JP][PVE][MOD]Stardust Over The Town Season42.5?

Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that [JP][PVE][MOD]Stardust Over The Town Season42.5 fits. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [JP][PVE][MOD]Stardust Over The Town Season42.5 mean?

These are the tags [JP][PVE][MOD]Stardust Over The Town Season42.5 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [JP][PVE][MOD]Stardust Over The Town Season42.5?

Enter client.connect 27.113.208.24:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp30
Max players The slot count is 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.