Snooker401
Online 24.79.21.210:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:25 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:10 UTC1d ago | – | – | – | 1 |
| Fri 23 Oct, 15:34 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 20:29 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 20:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 21:29 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:16 UTC7d ago | – | – | – | 1 |
| Mon 19 Oct, 04:16 UTC9d ago | 1° | held half | 2.5 days | 0 |
| Wed 14 Oct, 18:30 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC14d ago | 1° | held half | 4.4 days | 1 |
| Sat 3 Oct, 10:39 UTC25d ago | 1° | held half | 11.3 days | 1 |
| Wed 16 Sep, 13:58 UTC42d ago | 1° | held half | 16.9 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Snooker401?
No schedule is kept because Snooker401 replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is Snooker401?
The current population of Snooker401 is 1, against 17 slots. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
How does Snooker401 rank against other Rust servers?
Player hours over seven days put Snooker401 at #4,163, in the top 19% of ranked servers.
Settings and rules
Which map does Snooker401 run?
Snooker401 runs a procedural map, which the game generates.
What are the rules and settings on Snooker401?
A gather rate is not given in the name Snooker401. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Snooker401 run?
Rust network protocol 2635 and build 168909 is the build Snooker401 runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Snooker401 online, and how reliable is it?
Right now Snooker401 shows as online. It was up 89 of 168 hours across the last 7 full days, or 53% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Snooker401 located?
A region is not published for Snooker401. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 24.79.21.210:28015.
Tags
Which Rust Heatmap lists and filters include Snooker401?
The Rust Heatmap lists that Snooker401 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Snooker401 mean?
gmrust (Game mode): Rust survival, standard rules; mp17 (Max players): Slot count: 17; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Snooker401 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Snooker401?
Enter client.connect 24.79.21.210:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.