Creative / Build
Offline 24.7.71.88:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:48 UTC2d ago | 1° | – | running | 0 |
| Fri 25 Sep, 13:29 UTC32d ago | 0° | – | 29.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Creative / Build?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Creative / Build?
The record of Creative / Build's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 5 hours ago.
Player counts
How busy is Creative / Build?
Creative / Build went quiet 2 days 4 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.
How does Creative / Build rank against other Rust servers?
Ranked #12,400 on seven-day player hours, Creative / Build is in the top 56% of all ranked servers.
Settings and rules
Which map does Creative / Build run?
Creative / Build runs a procedural map, which the game generates.
What are the rules and settings on Creative / Build?
The name Creative / Build does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Creative / Build run?
Rust network protocol 2635 and build 168909 is the build Creative / Build runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Creative / Build online, and how reliable is it?
Last seen 2 days 4 hours ago, Creative / Build is offline right now. 2 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 17 September 2026.
Where is Creative / Build located?
A region is not published for Creative / Build. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 24.7.71.88:28015.
Lists and filters
Which Rust Heatmap lists and filters include Creative / Build?
Rust build servers, Best Rust community servers and Rust servers tagged creative are the Rust Heatmap lists that Creative / Build fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Creative / Build?
To join by console, open it with F1 in Rust and enter client.connect 24.7.71.88:28015. Or press Launch Rust on this page, which connects you through Steam.