Rust HeatmapInfrared · players
IR live Players92,452 Servers11,842 Warm3,987 Fresh wipes · 3h170 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 8m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 17:00flare: a wipe in that hourTue 15:00
0
7-day average
peak 2
#6,740
rank
top 31%
2d ago
last wipe
no schedule published
2d 16h
next wipe
Fri 30 Oct, 08:37 UTC
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

0510152017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 2d 16h. Every 5 days 8 hours · medium confidence

2.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2.5

Coming wipes

2d 16h
Fri 30 Oct, 08:37 UTC
7d 23h
Wed 4 Nov, 16:19 UTC
9d 2h
Thu 5 Nov, 19:00 UTC
FW
13d 7h
Tue 10 Nov, 00:01 UTC
18d 15h
Sun 15 Nov, 07:43 UTC
23d 23h
Fri 20 Nov, 15:24 UTC
29d 6h
Wed 25 Nov, 23:06 UTC
34d 14h
Tue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC2d ago 2 – running 0
Mon 19 Oct, 17:13 UTC7d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC13d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC19d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC19d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC22d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC22d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW25d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC26d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC31d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 161 on average
206 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
180 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
209 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
92 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Zombie Land - TEST 1?

At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 2.5 when it did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

Wipes have come about every 2.8 days on Zombie Land - TEST 1 of late. Due on Friday 30 October at 08:37 UTC: the next wipe. The world in play now was made 2 days 12 hours ago.

Player counts

How busy is Zombie Land - TEST 1?

Of 50 slots on Zombie Land - TEST 1, 0 are in use right now. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.

How does Zombie Land - TEST 1 rank against other Rust servers?

Player hours over seven days put Zombie Land - TEST 1 at #6,740, in the top 31% of ranked servers.

Map and rules

Which map does Zombie Land - TEST 1 run?

Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.

What are the rules and settings on Zombie Land - TEST 1?

A gather rate is not given in the name Zombie Land - TEST 1. 14 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Zombie Land - TEST 1 run?

Rust network protocol 2635 and build 168909 is the build Zombie Land - TEST 1 runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Zombie Land - TEST 1 online, and how reliable is it?

Right now Zombie Land - TEST 1 shows as online. About 6 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Zombie Land - TEST 1 located?

No region comes from Zombie Land - TEST 1, which has the region code us4. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 216.39.241.162:28025 is its address.

Does Zombie Land - TEST 1 run smoothly?

The last 48 hours brought an average of 20 server fps and a floor of 20. Entities peaked at 113,119, counting buildings, deployables and all the rest of the world. The highest memory use was 4,119 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Zombie Land - TEST 1?

The Rust Heatmap lists that Zombie Land - TEST 1 fits are: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Zombie Land - TEST 1 mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts14 (Group limit): The team limit is 14; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus4 (Region code): Region code: us4; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Zombie Land - TEST 1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs Zombie Land - TEST 1?

One operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that publish a zombieland.io hostname.

Connect

How do I join Zombie Land - TEST 1?

To join by console, open it with F1 in Rust and enter client.connect 216.39.241.162:28025. Or press Launch Rust on this page, which connects you through Steam. You can find it online at http://Zombieland.io.

KeyServer tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts14
Group limit The team limit is 14.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.