Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Friday 30 October, 08:37 UTC, in 2d 16h. Every 5 days 8 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC2d ago | 2° | – | running | 0 |
| Mon 19 Oct, 17:13 UTC7d ago | 1° | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC13d ago | 1° | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC19d ago | 1° | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC19d ago | 1° | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC22d ago | 2° | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC22d ago | 2° | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW25d ago | 1° | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC26d ago | 1° | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC31d ago | 2° | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC35d ago | 4° | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC37d ago | 1° | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC43d ago | 2° | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Zombie Land - TEST 1?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 2.5 when it did not hold.
What is the wipe schedule on Zombie Land - TEST 1?
Wipes have come about every 2.8 days on Zombie Land - TEST 1 of late. Due on Friday 30 October at 08:37 UTC: the next wipe. The world in play now was made 2 days 12 hours ago.
Player counts
How busy is Zombie Land - TEST 1?
Of 50 slots on Zombie Land - TEST 1, 0 are in use right now. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.
How does Zombie Land - TEST 1 rank against other Rust servers?
Player hours over seven days put Zombie Land - TEST 1 at #6,740, in the top 31% of ranked servers.
Map and rules
Which map does Zombie Land - TEST 1 run?
Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Zombie Land - TEST 1?
A gather rate is not given in the name Zombie Land - TEST 1. 14 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Zombie Land - TEST 1 run?
Rust network protocol 2635 and build 168909 is the build Zombie Land - TEST 1 runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Zombie Land - TEST 1 online, and how reliable is it?
Right now Zombie Land - TEST 1 shows as online. About 6 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Zombie Land - TEST 1 located?
No region comes from Zombie Land - TEST 1, which has the region code us4. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 216.39.241.162:28025 is its address.
Does Zombie Land - TEST 1 run smoothly?
The last 48 hours brought an average of 20 server fps and a floor of 20. Entities peaked at 113,119, counting buildings, deployables and all the rest of the world. The highest memory use was 4,119 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Zombie Land - TEST 1?
The Rust Heatmap lists that Zombie Land - TEST 1 fits are: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Zombie Land - TEST 1 mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts14 (Group limit): The team limit is 14; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus4 (Region code): Region code: us4; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Zombie Land - TEST 1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs Zombie Land - TEST 1?
One operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that publish a zombieland.io hostname.
Connect
How do I join Zombie Land - TEST 1?
To join by console, open it with F1 in Rust and enter client.connect 216.39.241.162:28025. Or press Launch Rust on this page, which connects you through Steam. You can find it online at http://Zombieland.io.