RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 15m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 16h. Every Friday at 14:47 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3° | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7° | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5° | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4° | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7° | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4° | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes drew an average peak of 5 players. 22 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 60% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:47 UTC. Due on Friday 30 October at 14:47 UTC: the next wipe. 6 days 7 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] currently has 1 of its 101 slots filled. Averaged over the past week: 1 players, peaking at 4. Its busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Player hours over seven days put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,680, in the top 17% of ranked servers.
Settings and rules
Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 5,000 with seed 86329953, generated by the game, runs on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
50x gather is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. 8 players is the default group size, and that is the limit here. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 is the build RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Online now: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart at about 9 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
A region is not published for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 216.39.240.13:28029 is its address.
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours brought an average of 29 server fps and a floor of 5. The world held as many as 162,634 entities, buildings and deployables included. Memory use reached 4,851 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Heatmap lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x brings it up.
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): Slot count: 101; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^r (Roleplay): This server runs roleplay; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
To join by console, open it with F1 in Rust and enter client.connect 216.39.240.13:28029. Or press Launch Rust on this page, which connects you through Steam. https://www.rust-gaming-nation.com/ is where its website is.
