Rust HeatmapInfrared · players
IR live Players78,914 Servers11,790 Warm3,567 Fresh wipes · 3h245 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–101° · slots

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28029 checked 15m ago

50x weekly wipes moddedcarbonpve
Sp1 · players now 1/ 101
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 23:00flare: a wipe in that hourThu 21:00
1
7-day average
peak 4
#3,680
rank
top 17%
6d ago
last wipe
weekly schedule
16h
next wipe
Fri 30 Oct, 14:47 UTC
UTC checked 15m ago

Li2Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:47 UTC, in 16h. Every Friday at 14:47 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 1.5

Coming wipes

16h
Fri 30 Oct, 14:47 UTC
6d 20h
Thu 5 Nov, 19:00 UTC
FW
7d 16h
Fri 6 Nov, 14:47 UTC
14d 16h
Fri 13 Nov, 14:47 UTC
21d 16h
Fri 20 Nov, 14:47 UTC
28d 16h
Fri 27 Nov, 14:47 UTC
34d 20h
Thu 3 Dec, 19:00 UTC
FW
35d 16h
Fri 4 Dec, 14:47 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:47 UTC6d ago 3 – running 0
Fri 16 Oct, 13:49 UTC13d ago 7 halved by day 2 7 days 1
Fri 9 Oct, 13:54 UTC20d ago 5 held half 7 days 1
Thu 1 Oct, 18:06 UTC FW28d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC34d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC41d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
0 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
0 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
8 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
1 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
7 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
5 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Its recent wipes drew an average peak of 5 players. 22 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 60% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.

What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:47 UTC. Due on Friday 30 October at 14:47 UTC: the next wipe. 6 days 7 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.

Population

How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] currently has 1 of its 101 slots filled. Averaged over the past week: 1 players, peaking at 4. Its busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.

How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over seven days put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,680, in the top 17% of ranked servers.

Settings and rules

Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

A procedural map of size 5,000 with seed 86329953, generated by the game, runs on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

50x gather is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. 8 players is the default group size, and that is the limit here. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 is the build RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Online now: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart at about 9 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?

A region is not published for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 216.39.240.13:28029 is its address.

Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The last 48 hours brought an average of 29 server fps and a floor of 5. The world held as many as 162,634 entities, buildings and deployables included. Memory use reached 4,851 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Heatmap lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x brings it up.

What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): Slot count: 101; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^r (Roleplay): This server runs roleplay; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

To join by console, open it with F1 in Rust and enter client.connect 216.39.240.13:28029. Or press Launch Rust on this page, which connects you through Steam. https://www.rust-gaming-nation.com/ is where its website is.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp101
Max players Slot count: 101.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.