Rust HeatmapInfrared · players
IR live Players81,821 Servers11,830 Warm3,745 Fresh wipes · 3h270 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

RustEZ Dev

Online 216.39.240.123:29013 checked 10m ago

moddedcarbonpve
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 15:00flare: a wipe in that hourThu 13:00
0
7-day average
peak 1
#14,263
rank
top 64%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:13 UTC7d ago 1 – running 0
Sat 3 Oct, 06:24 UTC26d ago 0 – 18.6 days 0
Thu 1 Oct, 13:58 UTC28d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC37d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
groups of 10+ · monthly · 13 on average
13 / 200
CZ/EU Farming Industry PVE
EU · groups of 8+ · monthly · 4 on average
1 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ
groups of 8+ · 3 on average
3 / 30
BroinRust [PVE CLASSIC EU/EA]
EU · groups of 8+ · monthly · 3 on average
5 / 200
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
3 / 200
CZ/SK RELAX PVE
groups of 8+ · monthly · 2 on average
0 / 30

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustEZ Dev?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on RustEZ Dev?

There is no next wipe to predict on RustEZ Dev, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 17 hours ago the server made the world it is on now.

Population

How busy is RustEZ Dev?

RustEZ Dev currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.

How does RustEZ Dev rank against other Rust servers?

Player hours over seven days put RustEZ Dev at #14,263, in the top 64% of ranked servers.

Rules and settings

Which map does RustEZ Dev run?

RustEZ Dev runs a procedural map of size 3,000 with seed 698477907, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on RustEZ Dev?

No gather rate appears in the name RustEZ Dev. The group limit is 8 players, which is the game's default. The server runs build & creative, no gathering; sandbox building. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does RustEZ Dev run?

Rust network protocol 2635 and build 168909 is the build RustEZ Dev runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RustEZ Dev online, and how reliable is it?

The server is up at the moment: RustEZ Dev is online. About 6 days 18 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is RustEZ Dev located?

A region is not published for RustEZ Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 216.39.240.123:29013.

Does RustEZ Dev run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 51,290 entities. At its peak it held 3,818 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include RustEZ Dev?

These Rust Heatmap lists include RustEZ Dev: Rust build servers, Rust servers tagged creative, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on RustEZ Dev mean?

The game's server browser reads the tags RustEZ Dev publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^c (Creative): A creative sandbox: no gathering, build as you please; ^k (Build server): Base design and practice; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustEZ Dev?

Press F1 in Rust to open the console, then enter client.connect 216.39.240.123:29013. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://rustez.com.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Gameplay

^c
Creative A creative sandbox: no gathering, build as you please.
^k
Build server Base design and practice.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.