Rust HeatmapInfrared · players
IR live Players36,352 Servers11,696 Warm2,907 Fresh wipes · 3h94 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 7m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 03:00flare: a wipe in that hourThu 01:00
0
7-day average
peak 2
#11,268
rank
top 51% · #2357 in EU
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Li3Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:28 UTC6d ago 1 – running 0
Tue 20 Oct, 09:58 UTC8d ago 1 held half 2.5 days 0
Thu 1 Oct, 18:48 UTC FW27d ago 0 – 18.6 days 0
Wed 23 Sep, 15:05 UTC35d ago 2 halved by day 2 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
2 / 120
326 / 450
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 218 on average
42 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
22 / 400
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
EU · groups of 5 · 1e+06x · weekly · 76 on average
2 / 220
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
14 / 400

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

No next wipe can be predicted: [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 4 hours ago.

Player counts

How busy is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

The current population of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is 0, against 50 slots. A seven-day average of 0 players, with a peak of 2. Look at 20:00 UTC for the last 48 hours: that hour averaged 2 players.

How does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked rank against other Rust servers?

On player hours over the last seven days, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is #11,268 globally (top 51%) and #2,357 in Europe.

Rules and settings

Which map does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run?

The map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is procedural, size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named discord.heatline.gg.

What are the rules and settings on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

No gather rate appears in the name [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. A maximum of 5 players is allowed per group. minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked runs. To join, your game must match the protocol; Steam handles the update.

Is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked online, and how reliable is it?

Online now: [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. Its reported uptime dates the last restart to about 6 days 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked located?

Its region code is fra, and [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked lists itself in Europe with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 213.32.25.216:28515.

Does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run smoothly?

The last 48 hours brought an average of 256 server fps and a floor of 256. Entities peaked at 1,321, counting buildings, deployables and all the rest of the world. The highest memory use was 3,675 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

The Rust Heatmap lists that [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked fits are: Rust aim training servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts5 (Group limit): Teams cap at 5; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rfra (Region code): The region code for this server is fra; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): Europe is where the server browser puts it are the tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Press F1 in Rust to open the console, then enter client.connect 213.32.25.216:28515. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://heatline.gg.

KeyServer tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts5
Group limit Teams cap at 5.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rfra
Region code The region code for this server is fra.

Gameplay

^e
Minigames This server holds minigames such as arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.