Rust HeatmapInfrared · players
IR live Players102,314 Servers11,909 Warm3,972 Fresh wipes · 3h409 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 4° now Linear · 0–100° · slots

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 9m ago

weekly wipes vanillamoddedoxide
Sp1 · players now 4/ 100
4% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Thu 11:00flare: a wipe in that hourThu 16:00
2
7-day average
peak 3
#8,260
rank
top 37% · #410 in EA
3h ago
last wipe
weekly schedule
7d 1h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeakWipe
0123411:0012:0013:0014:0015:0016:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040011:0012:0013:0014:0015:0016:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 76% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

7.1 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 4

Coming wipes

7d 1h
Thu 5 Nov, 19:00 UTC
FW
13d 17h
Thu 12 Nov, 11:24 UTC
20d 17h
Thu 19 Nov, 11:24 UTC
27d 17h
Thu 26 Nov, 11:24 UTC
35d 1h
Thu 3 Dec, 19:00 UTC
FW
41d 17h
Thu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC6h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW27d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 25 on average
33 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐
EA · groups of 8+ · weekly · 21 on average
36 / 200
〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|
EA · groups of 30+ · weekly · 3 on average
2 / 200
【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取
EA · groups of 8+ · weekly · 1 on average
3 / 200
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 181 on average
370 / 400
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
16 / 550

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?

Its recent wipes drew an average peak of 7 players. The crowd on the latest wipe reached its peak 20 hours in. Above half the peak until the next wipe: that held in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.

What is the wipe schedule on [Uz/Ru/Kz] #1 UzRust - Modded?

Its tag guides the prediction because [Uz/Ru/Kz] #1 UzRust - Modded's wipe record is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 3 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.

Population

How busy is [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded currently has 4 of its 100 slots filled. The average across the last seven days is 2 players; the peak reached 3. Its busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.

How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?

Top 37% of ranked servers and #410 in Asia: that is [Uz/Ru/Kz] #1 UzRust - Modded at #8,260 for player hours over seven days.

Rules and settings

Which map does [Uz/Ru/Kz] #1 UzRust - Modded run?

[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 2,000 with seed 201110278, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [Uz/Ru/Kz] #1 UzRust - Modded?

The name [Uz/Ru/Kz] #1 UzRust - Modded does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [Uz/Ru/Kz] #1 UzRust - Modded run?

The build on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [Uz/Ru/Kz] #1 UzRust - Modded online, and how reliable is it?

Online now: [Uz/Ru/Kz] #1 UzRust - Modded. About 1 hours ago is when it last restarted, by its own uptime figure. 16 of 168 hours up over the last 7 full days, which is 10%. The first record of it on Rust Heatmap is 13 September 2026.

Where is [Uz/Ru/Kz] #1 UzRust - Modded located?

In Asia, [Uz/Ru/Kz] #1 UzRust - Modded lists itself with the EA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 213.230.109.15:28015.

Does [Uz/Ru/Kz] #1 UzRust - Modded run smoothly?

Average server fps over the last 48 hours was 230; it never dropped below 222. Buildings, deployables and the rest of the world came to as much as 69,353 entities. The highest memory use was 2,317 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [Uz/Ru/Kz] #1 UzRust - Modded?

The Rust Heatmap lists that [Uz/Ru/Kz] #1 UzRust - Modded fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?

The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): East Asia is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [Uz/Ru/Kz] #1 UzRust - Modded?

Press F1 in Rust to open the console, then enter client.connect 213.230.109.15:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://uzrust.uz/.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EA
East Asia East Asia is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.