[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers, top 76% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC6h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5° | – | – | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 8° | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7° | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7° | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?
Its recent wipes drew an average peak of 7 players. The crowd on the latest wipe reached its peak 20 hours in. Above half the peak until the next wipe: that held in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on [Uz/Ru/Kz] #1 UzRust - Modded?
Its tag guides the prediction because [Uz/Ru/Kz] #1 UzRust - Modded's wipe record is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 3 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.
Population
How busy is [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded currently has 4 of its 100 slots filled. The average across the last seven days is 2 players; the peak reached 3. Its busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.
How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?
Top 37% of ranked servers and #410 in Asia: that is [Uz/Ru/Kz] #1 UzRust - Modded at #8,260 for player hours over seven days.
Rules and settings
Which map does [Uz/Ru/Kz] #1 UzRust - Modded run?
[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 2,000 with seed 201110278, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [Uz/Ru/Kz] #1 UzRust - Modded?
The name [Uz/Ru/Kz] #1 UzRust - Modded does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [Uz/Ru/Kz] #1 UzRust - Modded run?
The build on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [Uz/Ru/Kz] #1 UzRust - Modded online, and how reliable is it?
Online now: [Uz/Ru/Kz] #1 UzRust - Modded. About 1 hours ago is when it last restarted, by its own uptime figure. 16 of 168 hours up over the last 7 full days, which is 10%. The first record of it on Rust Heatmap is 13 September 2026.
Where is [Uz/Ru/Kz] #1 UzRust - Modded located?
In Asia, [Uz/Ru/Kz] #1 UzRust - Modded lists itself with the EA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 213.230.109.15:28015.
Does [Uz/Ru/Kz] #1 UzRust - Modded run smoothly?
Average server fps over the last 48 hours was 230; it never dropped below 222. Buildings, deployables and the rest of the world came to as much as 69,353 entities. The highest memory use was 2,317 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [Uz/Ru/Kz] #1 UzRust - Modded?
The Rust Heatmap lists that [Uz/Ru/Kz] #1 UzRust - Modded fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?
The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): East Asia is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [Uz/Ru/Kz] #1 UzRust - Modded?
Press F1 in Rust to open the console, then enter client.connect 213.230.109.15:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://uzrust.uz/.
