Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h83 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:36747 checked 1d ago

3x moddedcarbon
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 19:00flare: a wipe in that hourMon 20:00
0
7-day average
peak 1
#14,260
rank
top 64%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AlexRust X2 WIPE 23.10
EU · groups of 30+ · 2x · weekly · 5 on average
2 / 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1
EU · groups of 48+ · 5x · weekly · 2 on average
0 / 100
[PVE]AMIGOS X5
EU · groups of 10+ · 5x · biweekly · 1 on average
3 / 100
269 / 999
76 / 999
35 / 150

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on RustyJay | 3x | Mymini | Buildable Deep Sea?

RustyJay | 3x | Mymini | Buildable Deep Sea has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 1 hours ago the server made the world it is on now.

Population

How busy is RustyJay | 3x | Mymini | Buildable Deep Sea?

Last seen 45 hours ago, RustyJay | 3x | Mymini | Buildable Deep Sea is offline at the moment. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?

Ranked #14,260 on seven-day player hours, RustyJay | 3x | Mymini | Buildable Deep Sea is in the top 64% of all ranked servers.

Settings and rules

Which map does RustyJay | 3x | Mymini | Buildable Deep Sea run?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map, which the game generates.

What are the rules and settings on RustyJay | 3x | Mymini | Buildable Deep Sea?

RustyJay | 3x | Mymini | Buildable Deep Sea's name indicates a gather rate of 3x. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does RustyJay | 3x | Mymini | Buildable Deep Sea run?

Rust network protocol 2635 and build 168909 is the build RustyJay | 3x | Mymini | Buildable Deep Sea runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is RustyJay | 3x | Mymini | Buildable Deep Sea online, and how reliable is it?

Offline at the moment: RustyJay | 3x | Mymini | Buildable Deep Sea was last seen 45 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. The first record of it on Rust Heatmap is 26 October 2026.

Where is RustyJay | 3x | Mymini | Buildable Deep Sea located?

A region is not published for RustyJay | 3x | Mymini | Buildable Deep Sea. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 209.147.107.30:36747 is its address.

Tags

Which Rust Heatmap lists and filters include RustyJay | 3x | Mymini | Buildable Deep Sea?

Rust build servers, 3x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that RustyJay | 3x | Mymini | Buildable Deep Sea fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?

gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustyJay | 3x | Mymini | Buildable Deep Sea?

Press F1 in Rust to open the console, then enter client.connect 209.147.107.30:36747. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players This server has 150 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.