[PVE]AMIGOS X5
Online EU 37.230.137.97:20700 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 16 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:35 UTC4d ago | 6° | – | running | 2 |
| Thu 1 Oct, 20:02 UTC FW27d ago | 9° | halved by day 3 | 22.9 days | 1 |
| Thu 17 Sep, 19:49 UTC41d ago | 6° | held half | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [PVE]AMIGOS X5?
The average peak across its recent wipes is 7 players. 16 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on [PVE]AMIGOS X5?
Its tag guides the prediction because [PVE]AMIGOS X5's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 4 days 20 hours ago. The tags declare one wipe every two weeks.
Population
How busy is [PVE]AMIGOS X5?
The current population of [PVE]AMIGOS X5 is 4, against 100 slots. A seven-day average of 1 players, with a peak of 8. Look at 17:00 UTC for the last 48 hours: that hour averaged 6 players.
How does [PVE]AMIGOS X5 rank against other Rust servers?
Top 12% of ranked servers and #992 in Europe: that is [PVE]AMIGOS X5 at #2,576 for player hours over seven days.
Map and rules
Which map does [PVE]AMIGOS X5 run?
The map on [PVE]AMIGOS X5 is procedural, size 3,700 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [PVE]AMIGOS X5?
According to its name, [PVE]AMIGOS X5 has a 5x gather rate. 10 players is the cap for groups. The server runs build & creative, building in a sandbox, with no gathering. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [PVE]AMIGOS X5 run?
Rust network protocol 2635 and build 168909 is the build [PVE]AMIGOS X5 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [PVE]AMIGOS X5 online, and how reliable is it?
Right now [PVE]AMIGOS X5 shows as online. Its reported uptime dates the last restart to about 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [PVE]AMIGOS X5 located?
In Europe, [PVE]AMIGOS X5 lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.230.137.97:20700.
Does [PVE]AMIGOS X5 run smoothly?
Average server fps over the last 48 hours was 95; it never dropped below 87. The world held as many as 100,150 entities, buildings and deployables included. The highest memory use was 3,614 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [PVE]AMIGOS X5?
The Rust Heatmap lists that [PVE]AMIGOS X5 fits are: Rust build servers, 5x Rust servers, listed by population, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 5x.
What do the server tags on [PVE]AMIGOS X5 mean?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^k (Build server): Base design and practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags [PVE]AMIGOS X5 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [PVE]AMIGOS X5?
Enter client.connect 37.230.137.97:20700 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://amigos.gamestores.app/.
