Rust HeatmapInfrared · players
IR live Players67,217 Servers11,710 Warm3,578 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

3x moddedcarbon
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 17:00flare: a wipe in that hourMon 21:00
0
7-day average
peak 1
#14,736
rank
top 66%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Li3Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AlexRust X2 WIPE 23.10
EU · groups of 30+ · 2x · weekly · 5 on average
4 / 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1
EU · groups of 48+ · 5x · weekly · 2 on average
4 / 100
[PVE]AMIGOS X5
EU · groups of 10+ · 5x · biweekly · 1 on average
3 / 100
142 / 999
30 / 999
97 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustyJay | 3x | Mymini | Buildable Deep Sea?

Its recent wipes drew an average peak of 1 players. 20 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RustyJay | 3x | Mymini | Buildable Deep Sea?

Wipes come at irregular times on RustyJay | 3x | Mymini | Buildable Deep Sea, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 18 hours ago.

Population

How busy is RustyJay | 3x | Mymini | Buildable Deep Sea?

Last seen 38 hours ago, RustyJay | 3x | Mymini | Buildable Deep Sea is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 0 players.

How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?

Ranked #14,736 on seven-day player hours, RustyJay | 3x | Mymini | Buildable Deep Sea is in the top 66% of all ranked servers.

Rules and settings

Which map does RustyJay | 3x | Mymini | Buildable Deep Sea run?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map of size 4,050 with seed 6452317, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on RustyJay | 3x | Mymini | Buildable Deep Sea?

According to its name, RustyJay | 3x | Mymini | Buildable Deep Sea has a 3x gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does RustyJay | 3x | Mymini | Buildable Deep Sea run?

The build on RustyJay | 3x | Mymini | Buildable Deep Sea is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is RustyJay | 3x | Mymini | Buildable Deep Sea online, and how reliable is it?

Offline at the moment: RustyJay | 3x | Mymini | Buildable Deep Sea was last seen 38 hours ago. The uptime it reports puts the last restart at about 1 hours ago. It was up 5 of 168 hours across the last 7 full days, or 3% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RustyJay | 3x | Mymini | Buildable Deep Sea located?

Nothing about a region comes from RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 209.147.107.30:28015.

Does RustyJay | 3x | Mymini | Buildable Deep Sea run smoothly?

It averaged 149 server fps over the last 48 hours, with a low of 18. Entities peaked at 95,326, counting buildings, deployables and all the rest of the world. Memory use reached 1,844 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include RustyJay | 3x | Mymini | Buildable Deep Sea?

Rust build servers, 3x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that RustyJay | 3x | Mymini | Buildable Deep Sea fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?

The game's server browser reads the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): Slot count: 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join RustyJay | 3x | Mymini | Buildable Deep Sea?

To join by console, open it with F1 in Rust and enter client.connect 209.147.107.30:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players Slot count: 150.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.