Rust HeatmapInfrared · players
IR live Players48,284 Servers11,675 Warm3,207 Fresh wipes · 3h123 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Private Hollow

Online 207.244.243.104:28015 checked 17m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 12:00flare: a wipe in that hourWed 00:00
1
7-day average
peak 2
#8,062
rank
top 36%
13h ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 17m ago

Li2Players

AveragePeakWipe
00.511.5212:0014:0017:0019:0022:0000:00Wiped Tue 27 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
05010015020012:0014:0017:0019:0022:0000:00Wiped Tue 27 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
39 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Private Hollow?

The record of Private Hollow's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 hours ago.

Population

How busy is Private Hollow?

Of 10 slots on Private Hollow, 0 are in use right now. Averaged over the past week: 1 players, peaking at 2. Look at 18:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Private Hollow rank against other Rust servers?

Player hours over seven days put Private Hollow at #8,062, in the top 36% of ranked servers.

Settings and rules

Which map does Private Hollow run?

The map on Private Hollow is procedural, size 2,000 with seed 1034643592, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Private Hollow?

A gather rate is not given in the name Private Hollow. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Private Hollow run?

Rust network protocol 2635 and build 168909 is the build Private Hollow runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Private Hollow online, and how reliable is it?

The server is up at the moment: Private Hollow is online. The uptime it reports puts the last restart at about 6 hours ago. Rust Heatmap has had it on record since 27 October 2026.

Where is Private Hollow located?

A region is not published for Private Hollow. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 207.244.243.104:28015.

Does Private Hollow run smoothly?

Average server fps over the last 48 hours was 99; it never dropped below 26. The world held as many as 19,849 entities, buildings and deployables included. The highest memory use was 1,083 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Private Hollow?

The Rust Heatmap lists that Private Hollow fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Private Hollow mean?

These are the tags Private Hollow publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Private Hollow?

Press F1 in Rust to open the console, then enter client.connect 207.244.243.104:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.