:thinking:
Offline 203.94.34.210:28020 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:22 UTC15d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on :thinking:?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on :thinking:?
The record of :thinking:'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 19 hours ago.
Player counts
How busy is :thinking:?
Last seen 15 days 19 hours ago, :thinking: is offline at the moment.
How does :thinking: rank against other Rust servers?
Player hours over seven days put :thinking: at #15,366, in the top 71% of ranked servers.
Settings and rules
What are the rules and settings on :thinking:?
The name :thinking: does not specify a gather rate. A maximum of 90 players is allowed per group. minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does :thinking: run?
Rust network protocol 2634 and build 167781 is the build :thinking: runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is :thinking: online, and how reliable is it?
Last seen 15 days 19 hours ago, :thinking: is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is :thinking: located?
A region is not published for :thinking:. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 203.94.34.210:28020.
Lists and filters
Which Rust Heatmap lists and filters include :thinking:?
These Rust Heatmap lists include :thinking:: Rust aim training servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on :thinking: mean?
The game's server browser reads the tags :thinking: publishes: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts90 (Group limit): A team holds no more than 90; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join :thinking:?
To join by console, open it with F1 in Rust and enter client.connect 203.94.34.210:28020. Or press Launch Rust on this page, which connects you through Steam.