Rivals dev
Offline 203.94.34.210:12345 checked 16h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC20h ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC3d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC15d ago | 1° | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC16d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1° | – | 1 days | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rivals dev?
No schedule is kept because Rivals dev replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is Rivals dev?
Rivals dev went quiet 16 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does Rivals dev rank against other Rust servers?
Player hours over seven days put Rivals dev at #10,384, in the top 47% of ranked servers.
Settings and rules
Which map does Rivals dev run?
The game generates the procedural map on Rivals dev.
What are the rules and settings on Rivals dev?
The name Rivals dev does not specify a gather rate. No group limit is published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rivals dev run?
The build on Rivals dev is Rust network protocol 2635, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rivals dev online, and how reliable is it?
Rivals dev is down just now; the last sighting was 16 hours ago. 9 of 168 hours up over the last 7 full days, which is 5%. The first record of it on Rust Heatmap is 13 October 2026.
Where is Rivals dev located?
The region code is us, and Rivals dev publishes no region. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 203.94.34.210:12345.
Tags
Which Rust Heatmap lists and filters include Rivals dev?
The Rust Heatmap lists that Rivals dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
What do the server tags on Rivals dev mean?
These are the tags Rivals dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; v2635 (Protocol): To join, run the same version: game protocol 2635; cs0 (Build): The build number is not published for this server; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus (Region code): This one carries the region code us; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rivals dev?
To join by console, open it with F1 in Rust and enter client.connect 203.94.34.210:12345. Or press Launch Rust on this page, which connects you through Steam.