capture-lab
Offline 203.149.74.189:29010 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:54 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 21:42 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 21:37 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 21:32 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 21:21 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 21:12 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 14:32 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 14:17 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 10:33 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 09:40 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 06:47 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 06:34 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 06:00 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 05:01 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 23:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 22:39 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:05 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 09:24 UTC1d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on capture-lab?
No schedule is kept because capture-lab replaces its world every few hours, and none of those resets counts as a wipe.
Player counts
How busy is capture-lab?
capture-lab went quiet 1 hours ago and is offline right now. Averaged over the past week: 0 players.
How does capture-lab rank against other Rust servers?
Ranked #15,344 on seven-day player hours, capture-lab is in the top 69% of all ranked servers.
Rules and settings
Which map does capture-lab run?
capture-lab runs a procedural map, which the game generates.
What are the rules and settings on capture-lab?
The name capture-lab does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does capture-lab run?
Rust network protocol 2635 and build 168909 on Linux is what capture-lab runs. Steam updates your game for you, and the protocol has to match for you to join.
Is capture-lab online, and how reliable is it?
Offline at the moment: capture-lab was last seen 1 hours ago. It was up 24 of 144 hours across the last 6 full days, or 17% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is capture-lab located?
A region is not published for capture-lab. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 203.149.74.189:29010 is its address.
Tags
Which Rust Heatmap lists and filters include capture-lab?
The Rust Heatmap lists that capture-lab fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on capture-lab mean?
These are the tags capture-lab publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join capture-lab?
To join by console, open it with F1 in Rust and enter client.connect 203.149.74.189:29010. Or press Launch Rust on this page, which connects you through Steam.