Creative / Build
Offline 202.65.76.166:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:12 UTC15d ago | 1° | – | running | 0 |
| Thu 8 Oct, 01:45 UTC19d ago | 1° | – | 3.9 days | 0 |
| Mon 5 Oct, 03:12 UTC22d ago | 1° | – | 2.9 days | 1 |
| Mon 28 Sep, 03:45 UTC29d ago | 1° | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Creative / Build?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Creative / Build?
No next wipe can be predicted: Creative / Build wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 15 days 19 hours ago.
Player counts
How busy is Creative / Build?
Creative / Build went quiet 15 days 16 hours ago and is offline right now.
How does Creative / Build rank against other Rust servers?
Player hours over seven days put Creative / Build at #13,453, in the top 61% of ranked servers.
Settings and rules
What are the rules and settings on Creative / Build?
A gather rate is not given in the name Creative / Build. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Creative / Build run?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build runs. To join, your game must match the protocol; Steam handles the update.
Is Creative / Build online, and how reliable is it?
Offline at the moment: Creative / Build was last seen 15 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is Creative / Build located?
Nothing about a region comes from Creative / Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 202.65.76.166:28015.
Lists and filters
Which Rust Heatmap lists and filters include Creative / Build?
Rust build servers, Best Rust community servers and Rust servers tagged creative are the Rust Heatmap lists that Creative / Build fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Creative / Build?
Enter client.connect 202.65.76.166:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.