A.Server.Test
Online 202.36.95.176:23236 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC3d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1° | held half | 2.3 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on A.Server.Test?
A new world arrives every few hours on A.Server.Test; there is no wipe schedule, and these resets are not wipes.
Player counts
How busy is A.Server.Test?
Of 40 slots on A.Server.Test, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Look at 15:00 UTC for the last 48 hours: that hour averaged 1 players.
How does A.Server.Test rank against other Rust servers?
Player hours over seven days put A.Server.Test at #6,421, in the top 29% of ranked servers.
Map and rules
Which map does A.Server.Test run?
A.Server.Test runs a procedural map of size 2,500 with seed 45000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on A.Server.Test?
No gather rate appears in the name A.Server.Test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does A.Server.Test run?
Rust network protocol 2635 and build 168909 on Linux is what A.Server.Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A.Server.Test online, and how reliable is it?
The server is up at the moment: A.Server.Test is online. Its reported uptime dates the last restart to about 17 hours ago. It was up 120 of 120 hours across the last 5 full days, or 100% of the time. It first appears in Rust Heatmap records on 22 October 2026.
Where is A.Server.Test located?
No region is published by A.Server.Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 202.36.95.176:23236 is its address.
Does A.Server.Test run smoothly?
The last 48 hours brought an average of 208 server fps and a floor of 162. The world held as many as 48,516 entities, buildings and deployables included. Memory use reached 3,562 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include A.Server.Test?
These Rust Heatmap lists include A.Server.Test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A.Server.Test mean?
The game's server browser reads the tags A.Server.Test publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join A.Server.Test?
Press F1 in Rust to open the console, then enter client.connect 202.36.95.176:23236. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.