Local Test
Online 2.26.250.204:28115 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers, and #299 of the duo servers (top 71%). Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:41 UTC2h ago | – | – | – | 1 |
| Tue 27 Oct, 23:15 UTC12h ago | – | – | – | 1 |
| Tue 27 Oct, 21:05 UTC15h ago | – | – | – | 1 |
| Tue 27 Oct, 19:09 UTC16h ago | – | – | – | 1 |
| Thu 22 Oct, 21:34 UTC5d ago | 1° | – | 4.9 days | 0 |
| Thu 22 Oct, 15:50 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 09:52 UTC6d ago | 1° | – | 0.5 days | 0 |
| Wed 14 Oct, 16:00 UTC13d ago | 1° | held half | 7.7 days | 1 |
| Sun 11 Oct, 21:10 UTC16d ago | 1° | held half | 2.8 days | 1 |
| Sat 10 Oct, 15:44 UTC17d ago | 1° | – | 1.2 days | 0 |
| Fri 9 Oct, 19:25 UTC18d ago | 1° | – | 0.8 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Test?
A new world arrives every few hours on Local Test; there is no wipe schedule, and these resets are not wipes.
Player counts
How busy is Local Test?
Of 50 slots on Local Test, 1 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Local Test rank against other Rust servers?
The top 33% of ranked servers includes Local Test, at #7,315 for player hours over the last seven days. The duo group puts it at #299.
Map and rules
Which map does Local Test run?
Local Test runs a procedural map, which the game generates.
What are the rules and settings on Local Test?
The name Local Test does not specify a gather rate. A group can have at most 2 players (duo). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Local Test run?
The build on Local Test is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Test online, and how reliable is it?
Online now: Local Test. It was up 29 of 168 hours across the last 7 full days, or 17% of the time. Rust Heatmap has had it on record since 18 September 2026.
Where is Local Test located?
No region is published by Local Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 2.26.250.204:28115.
Tags
Which Rust Heatmap lists and filters include Local Test?
Rust servers with a group limit of 2 and Modded Rust servers, by live population are the Rust Heatmap lists that Local Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
What do the server tags on Local Test mean?
These are the tags Local Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts2 (Group limit): Teams cap at 2; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Test?
To join by console, open it with F1 in Rust and enter client.connect 2.26.250.204:28115. Or press Launch Rust on this page, which connects you through Steam.