Rust HeatmapInfrared · players
IR live Players32,278 Servers11,650 Warm2,796 Fresh wipes · 3h79 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 401° now Linear · 0–1,000° · slots

hivedev mono bench (local only)

Offline 194.46.57.73:28215 checked 16h ago

duo moddedoxide
Sp1 · players now 401/ 1000
40% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 401°
Wed 00:00flare: a wipe in that hourWed 12:00
342
7-day average
peak 723
#505
rank
top 2%
resets
no wipes
6 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 16h ago

Li2Players

AveragePeak
020040060080000:0004:0005:0011:0012:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12505007501k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers, and #43 of the duo servers (top 10%). Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 17:53 UTC5d ago – – – 350
Fri 23 Oct, 17:42 UTC5d ago – – – 351
Fri 23 Oct, 17:27 UTC5d ago – – – 501
Fri 23 Oct, 17:12 UTC5d ago – – – 100
Fri 23 Oct, 16:55 UTC5d ago – – – 0
Fri 23 Oct, 16:48 UTC5d ago – – – 21

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
4 / 50
k1 solo duo
NA · duo · monthly · 2 on average
6 / 50
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
EU · groups of 8+ · weekly · 120 on average
24 / 300
RaidLab
groups of 8+ · 25 on average
0 / 50
EU Hub 01
EU · groups of 1000+ · 24 on average
4 / 3300
-2stoned 2x | Monthly | Solos | Beginner Friendly | Low Decay
EU · solo · 2x · monthly · 7 on average
3 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on hivedev mono bench (local only)?

No schedule is kept because hivedev mono bench (local only) replaces its world every few hours, and none of those resets counts as a wipe.

Player counts

How busy is hivedev mono bench (local only)?

Last seen 16 hours ago, hivedev mono bench (local only) is offline at the moment. The average across the last seven days is 342 players; the peak reached 723. Look at 00:00 UTC for the last 48 hours: that hour averaged 401 players.

How does hivedev mono bench (local only) rank against other Rust servers?

Player hours over seven days put hivedev mono bench (local only) at #505, in the top 2% of ranked servers. Ranked against other duo servers, it comes in at #43.

Rules and settings

Which map does hivedev mono bench (local only) run?

The map on hivedev mono bench (local only) is procedural, size 4,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on hivedev mono bench (local only)?

No gather rate appears in the name hivedev mono bench (local only). Player groups are capped at 2 (duo). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does hivedev mono bench (local only) run?

Rust network protocol 2634 and build 166652 is the build hivedev mono bench (local only) runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is hivedev mono bench (local only) online, and how reliable is it?

Last seen 16 hours ago, hivedev mono bench (local only) is offline right now. It was up 8 of 120 hours across the last 5 full days, or 7% of the time. Rust Heatmap has had it on record since 23 October 2026.

Where is hivedev mono bench (local only) located?

No region is published by hivedev mono bench (local only). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 194.46.57.73:28215 is its address.

Lists and filters

Which Rust Heatmap lists and filters include hivedev mono bench (local only)?

These Rust Heatmap lists include hivedev mono bench (local only): Rust servers with a group limit of 2 and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Players now: At least 200; Average players: 200+ on average.

What do the server tags on hivedev mono bench (local only) mean?

These are the tags hivedev mono bench (local only) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1000 (Max players): This server has 1,000 slots; ts2 (Group limit): The team limit is 2; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join hivedev mono bench (local only)?

To join by console, open it with F1 in Rust and enter client.connect 194.46.57.73:28215. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166652,ts2,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp1000
Max players This server has 1,000 slots.
ts2
Group limit The team limit is 2.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.