RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC21d ago | 1° | – | running | 0 |
| Fri 2 Oct, 10:02 UTC26d ago | 0° | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC31d ago | 1° | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RFG Troubleshooting?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on RFG Troubleshooting?
No next wipe can be predicted: RFG Troubleshooting wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 11 hours ago.
Population
How busy is RFG Troubleshooting?
RFG Troubleshooting went quiet 21 days 7 hours ago and is offline right now.
How does RFG Troubleshooting rank against other Rust servers?
Player hours over seven days put RFG Troubleshooting at #14,433, in the top 65% of ranked servers.
Rules and settings
Which map does RFG Troubleshooting run?
The map on RFG Troubleshooting is procedural, size 3,500 with seed 116945, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Royal Family Gaming FPS+.
What are the rules and settings on RFG Troubleshooting?
No gather rate appears in the name RFG Troubleshooting. The group limit is 12 players. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RFG Troubleshooting run?
Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RFG Troubleshooting online, and how reliable is it?
RFG Troubleshooting is down just now; the last sighting was 21 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 26 September 2026.
Where is RFG Troubleshooting located?
No region is published by RFG Troubleshooting. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 199.231.185.234:27500.
Tags
Which Rust Heatmap lists and filters include RFG Troubleshooting?
The Rust Heatmap lists that RFG Troubleshooting fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RFG Troubleshooting mean?
The game's server browser reads the tags RFG Troubleshooting publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts12 (Group limit): A team holds no more than 12; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): This build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs RFG Troubleshooting?
11 other servers we track publish a rfgam.ing hostname too, so one operator most likely runs them all with RFG Troubleshooting.
How to join
How do I join RFG Troubleshooting?
Enter client.connect 199.231.185.234:27500 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://royalfamilygaming.com is where its website is.