Rust HeatmapInfrared · players
IR live Players94,909 Servers11,835 Warm3,850 Fresh wipes · 3h528 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–101° · slots

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:30015 checked 7m ago

10x weekly wipes moddedcarbonpve
Sp1 · players now 3/ 101
3% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Tue 21:00flare: a wipe in that hourThu 19:00
1
7-day average
peak 7
#2,817
rank
top 13%
6d ago
last wipe
weekly schedule
17h
next wipe
Fri 30 Oct, 14:34 UTC
UTC checked 7m ago

Li2Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 17h. Every Friday at 14:34 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 4.5

Coming wipes

17h
Fri 30 Oct, 14:34 UTC
6d 22h
Thu 5 Nov, 19:00 UTC
FW
7d 17h
Fri 6 Nov, 14:34 UTC
14d 17h
Fri 13 Nov, 14:34 UTC
21d 17h
Fri 20 Nov, 14:34 UTC
28d 17h
Fri 27 Nov, 14:34 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
35d 17h
Fri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW28d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
4 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
0 / 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
3 / 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
11 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
4 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
9 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across its recent wipes is 6 players. The crowd on the latest wipe reached its peak 22 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. It fell below half by day 4.5 when it did not hold.

What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The wipe rhythm on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when its next wipe is due. The world it runs now dates from 6 days 6 hours ago. Its tags carry a weekly wipe schedule.

Population

How busy is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] currently has 3 of its 101 slots filled. A seven-day average of 1 players, with a peak of 7. Look at 19:00 UTC for the last 48 hours: that hour averaged 4 players.

How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,817, in the top 13% of ranked servers.

Rules and settings

Which map does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?

A procedural map of size 4,500 with seed 1709423699, generated by the game, runs on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

10x gather is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. 8 players is the default group size, and that is the limit here. The server runs roleplay, jobs, towns and rules for roleplay. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you, and the protocol has to match for you to join.

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Online now: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. About 7 hours ago is when it last restarted, by its own uptime figure. 163 of 168 hours up over the last 7 full days, which is 97%. Rust Heatmap has had it on record since 13 September 2026.

Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?

Nothing about a region comes from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 195.60.166.227:30015.

Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Average server fps over the last 48 hours was 55; it never dropped below 39. Entities peaked at 149,406, counting buildings, deployables and all the rest of the world. At its peak it held 4,788 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Heatmap lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: Rust roleplay servers, Rust servers with zombies in the name, 10x Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?

gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): This server has 101 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Press F1 in Rust to open the console, then enter client.connect 195.60.166.227:30015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://www.rust-gaming-nation.com/.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp101
Max players This server has 101 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.