Realistics
Online EU 195.60.166.159:28015 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:02 UTC26d ago | 2° | – | running | 0 |
| Sun 20 Sep, 22:25 UTC37d ago | 3° | halved by day 3 | 11.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Realistics?
Its recent wipes drew an average peak of 2 players. 11 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on Realistics?
Realistics has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 11 hours ago.
Player counts
How busy is Realistics?
Realistics currently has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 1.
How does Realistics rank against other Rust servers?
On player hours over the last seven days, Realistics is #15,272 globally (top 69%) and #2,562 in Europe.
Settings and rules
Which map does Realistics run?
Realistics runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Realistics?
A gather rate is not given in the name Realistics. Groups can contain up to 8 players, the default in the game. combat training is the game mode, loot is handed out for aim and PvP practice. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Realistics run?
Rust network protocol 2635 and build 168909 on Linux is what Realistics runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Realistics online, and how reliable is it?
The server is up at the moment: Realistics is online. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Realistics located?
With its EU tag, Realistics lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 195.60.166.159:28015.
Does Realistics run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 55. Buildings, deployables and the rest of the world came to as much as 4,133 entities. At its peak it held 2,433 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Realistics?
The Rust Heatmap lists that Realistics fits are: Rust aim training servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Realistics mean?
These are the tags Realistics publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Realistics?
To join by console, open it with F1 in Rust and enter client.connect 195.60.166.159:28015. Or press Launch Rust on this page, which connects you through Steam.