(Wunders) Walking Dead | Zombie Survival
Online 195.201.167.33:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:07 UTC FW26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on (Wunders) Walking Dead | Zombie Survival?
The average peak across its recent wipes is 1 players. 14 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on (Wunders) Walking Dead | Zombie Survival?
Once a month, with the force wipe, (Wunders) Walking Dead | Zombie Survival wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 3 hours ago the server made the world it is on now.
Player counts
How busy is (Wunders) Walking Dead | Zombie Survival?
(Wunders) Walking Dead | Zombie Survival currently has 0 of its 250 slots filled. A seven-day average of 0 players, with a peak of 1.
How does (Wunders) Walking Dead | Zombie Survival rank against other Rust servers?
The top 64% of ranked servers includes (Wunders) Walking Dead | Zombie Survival, at #14,194 for player hours over the last seven days.
Map and rules
Which map does (Wunders) Walking Dead | Zombie Survival run?
The map on (Wunders) Walking Dead | Zombie Survival is procedural, size 3,000 with seed 27463635, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on (Wunders) Walking Dead | Zombie Survival?
The name (Wunders) Walking Dead | Zombie Survival does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does (Wunders) Walking Dead | Zombie Survival run?
Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Walking Dead | Zombie Survival runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is (Wunders) Walking Dead | Zombie Survival online, and how reliable is it?
Online now: (Wunders) Walking Dead | Zombie Survival. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is (Wunders) Walking Dead | Zombie Survival located?
Nothing about a region comes from (Wunders) Walking Dead | Zombie Survival. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 195.201.167.33:28015.
Does (Wunders) Walking Dead | Zombie Survival run smoothly?
It averaged 59 server fps over the last 48 hours, with a low of 49. Entities peaked at 49,523, counting buildings, deployables and all the rest of the world. At its peak it held 1,801 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include (Wunders) Walking Dead | Zombie Survival?
The Rust Heatmap lists that (Wunders) Walking Dead | Zombie Survival fits are: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on (Wunders) Walking Dead | Zombie Survival mean?
gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): Slot count: 250; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags (Wunders) Walking Dead | Zombie Survival publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join (Wunders) Walking Dead | Zombie Survival?
Press F1 in Rust to open the console, then enter client.connect 195.201.167.33:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
