Release smoke test: vanilla
Offline 194.147.90.150:28115 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 07:09 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 07:04 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 07:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 07:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 19:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 19:04 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 07:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 19:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 19:04 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:09 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 07:04 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 07:09 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:09 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 07:04 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:04 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 19:08 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 07:08 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 07:04 UTC8d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Release smoke test: vanilla?
No schedule is kept because Release smoke test: vanilla replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is Release smoke test: vanilla?
The last time Release smoke test: vanilla was seen was 3 hours ago, and it is offline now. A seven-day average of 0 players.
How does Release smoke test: vanilla rank against other Rust servers?
Ranked #15,338 on seven-day player hours, Release smoke test: vanilla is in the top 69% of all ranked servers.
Settings and rules
What are the rules and settings on Release smoke test: vanilla?
A gather rate is not given in the name Release smoke test: vanilla. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Release smoke test: vanilla run?
Rust network protocol 2635 and build 168909 on Linux is what Release smoke test: vanilla runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Release smoke test: vanilla online, and how reliable is it?
Offline at the moment: Release smoke test: vanilla was last seen 3 hours ago. 11 of 168 hours up over the last 7 full days, which is 7%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Release smoke test: vanilla located?
No region is published by Release smoke test: vanilla. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 194.147.90.150:28115.
Tags
Which Rust Heatmap lists and filters include Release smoke test: vanilla?
Modded Rust servers, by live population are the Rust Heatmap lists that Release smoke test: vanilla fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Release smoke test: vanilla mean?
The game's server browser reads the tags Release smoke test: vanilla publishes: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; jp0 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Release smoke test: vanilla?
Press F1 in Rust to open the console, then enter client.connect 194.147.90.150:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.