Rust HeatmapInfrared · players
IR live Players44,769 Servers11,658 Warm3,058 Fresh wipes · 3h107 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

ScrapLands

Online 187.7.18.56:28015 checked 7m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 02:00flare: a wipe in that hourWed 00:00
0
7-day average
peak –
#15,414
rank
top 69%
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 7m ago

Li2Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
35 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on ScrapLands?

Its rhythm cannot yet be told: too few of ScrapLands's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 13 hours ago.

Player counts

How busy is ScrapLands?

The current population of ScrapLands is 0, against 100 slots. A seven-day average of 0 players.

How does ScrapLands rank against other Rust servers?

Player hours over seven days put ScrapLands at #15,414, in the top 69% of ranked servers.

Rules and settings

Which map does ScrapLands run?

The map on ScrapLands is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on ScrapLands?

The name ScrapLands does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does ScrapLands run?

The build on ScrapLands is Rust network protocol 2632 and build 162434, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ScrapLands online, and how reliable is it?

Right now ScrapLands shows as online. About 4 days 17 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.

Where is ScrapLands located?

Nothing about a region comes from ScrapLands. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 187.7.18.56:28015.

Does ScrapLands run smoothly?

The last 48 hours brought an average of 55 server fps and a floor of 13. The world held as many as 121,204 entities, buildings and deployables included. The highest memory use was 4,198 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include ScrapLands?

These Rust Heatmap lists include ScrapLands: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on ScrapLands mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): Your game must match protocol 2632 to get in; cs162434 (Build): Build 162434; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ScrapLands publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ScrapLands?

Press F1 in Rust to open the console, then enter client.connect 187.7.18.56:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2632
Protocol Your game must match protocol 2632 to get in.
cs162434
Build Build 162434.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.