Builder's Paradise - Production Support (prod-clone)
Offline 187.15.153.103:28515 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Builder's Paradise - Production Support (prod-clone)?
The record of Builder's Paradise - Production Support (prod-clone)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 17 hours ago.
Player counts
How busy is Builder's Paradise - Production Support (prod-clone)?
Last seen 23 days 11 hours ago, Builder's Paradise - Production Support (prod-clone) is offline at the moment.
How does Builder's Paradise - Production Support (prod-clone) rank against other Rust servers?
Player hours over seven days put Builder's Paradise - Production Support (prod-clone) at #15,303, in the top 68% of ranked servers.
Rules and settings
What are the rules and settings on Builder's Paradise - Production Support (prod-clone)?
No gather rate appears in the name Builder's Paradise - Production Support (prod-clone). 8 players is the default group size, and that is the limit here. The server runs build & creative, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Builder's Paradise - Production Support (prod-clone) run?
The build on Builder's Paradise - Production Support (prod-clone) is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Builder's Paradise - Production Support (prod-clone) online, and how reliable is it?
Offline at the moment: Builder's Paradise - Production Support (prod-clone) was last seen 23 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 5 October 2026.
Where is Builder's Paradise - Production Support (prod-clone) located?
No region is published by Builder's Paradise - Production Support (prod-clone). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 187.15.153.103:28515 is its address.
Tags
Which Rust Heatmap lists and filters include Builder's Paradise - Production Support (prod-clone)?
The Rust Heatmap lists that Builder's Paradise - Production Support (prod-clone) fits are: Rust build servers, Rust servers tagged creative, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Builder's Paradise - Production Support (prod-clone) mean?
The game's server browser reads the tags Builder's Paradise - Production Support (prod-clone) publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^c (Creative): A creative sandbox: no gathering, build as you please; ^k (Build server): Design and practise bases; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Builder's Paradise - Production Support (prod-clone)?
Enter client.connect 187.15.153.103:28515 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.