Aria Reach
Online 185.189.255.156:35000 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:57 UTC, in 13h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:57 UTC13d ago | 5° | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW28d ago | 13° | halved by day 5 | 14.8 days | 2 |
| Sat 19 Sep, 00:24 UTC40d ago | 1° | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Aria Reach?
Its recent wipes drew an average peak of 6 players. The crowd on the latest wipe reached its peak 5 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on Aria Reach?
Too few wipes are recorded on Aria Reach to confirm its schedule; the tag is what the prediction follows. Due on Friday 30 October at 12:57 UTC: the next wipe. 13 days 10 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.
Player counts
How busy is Aria Reach?
Of 200 slots on Aria Reach, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 3. Look at 16:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Aria Reach rank against other Rust servers?
Ranked #4,811 on seven-day player hours, Aria Reach is in the top 22% of all ranked servers.
Map and rules
Which map does Aria Reach run?
A procedural map of size 4,500 with seed 121315421, generated by the game, runs on Aria Reach. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Вайп был 13 д наза.
What are the rules and settings on Aria Reach?
A gather rate is not given in the name Aria Reach. 100 players is the cap for groups. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Aria Reach run?
Rust network protocol 2635 and build 168909 on Windows is what Aria Reach runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Aria Reach online, and how reliable is it?
Right now Aria Reach shows as online. About 18 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 18 September 2026.
Where is Aria Reach located?
Nothing about a region comes from Aria Reach. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.189.255.156:35000.
Does Aria Reach run smoothly?
Average server fps over the last 48 hours was 178; it never dropped below 1. The world held as many as 127,431 entities, buildings and deployables included. The highest memory use was 5,296 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Aria Reach?
The Rust Heatmap lists that Aria Reach fits are: Rust tutorial servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Aria Reach mean?
The game's server browser reads the tags Aria Reach publishes: gmvanilla (Game mode): The vanilla survival game; mp200 (Max players): This server has 200 slots; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): PvE: the danger is the world, not other players; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; ^x (Unknown flag): Facepunch has published nothing about this flag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Aria Reach?
The rustaria.ru hostname published by Aria Reach also appears on 4 other servers we track. The same operator most likely runs them.
How to join
How do I join Aria Reach?
To join by console, open it with F1 in Rust and enter client.connect 185.189.255.156:35000. Or press Launch Rust on this page, which connects you through Steam.