Rust HeatmapInfrared · players
IR live Players83,167 Servers11,844 Warm3,755 Fresh wipes · 3h280 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–100° · slots

[纪元PVE] 修仙|转职|标点|转生|收集|挂机

Online EA 180.188.24.28:23015 checked 14m ago

moddedcarbonpve
Sp1 · players now 1/ 100
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 15:00flare: a wipe in that hourThu 13:00
1
7-day average
peak 4
#2,780
rank
top 12% · #261 in EA
27d ago
last wipe
no schedule published
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 14m ago

Li2Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 48% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

8
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 10 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:56 UTC FW27d ago 8 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
89 / 200
QS『鱼山路』pve|耐玩|升级|突袭
EA · groups of 8+ · 37 on average
8 / 100
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本
EA · groups of 8+ · monthly · 35 on average
38 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner
EA · groups of 16+ · 33 on average
69 / 100
Japan Tokyo - Chill PvE|JP
EA · groups of 16+ · 21 on average
30 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 20 on average
15 / 88

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

Its recent wipes drew an average peak of 8 players. The crowd on the latest wipe reached its peak 10 hours in.

What is the wipe schedule on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

Once a month, with the force wipe, [纪元PVE] 修仙|转职|标点|转生|收集|挂机 wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 18 hours ago.

Population

How busy is [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

Of 100 slots on [纪元PVE] 修仙|转职|标点|转生|收集|挂机, 1 are in use right now. A seven-day average of 1 players, with a peak of 4. Its busiest point in the last 48 hours was 06:00 UTC, averaging 3 players.

How does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 rank against other Rust servers?

Top 12% of ranked servers and #261 in Asia: that is [纪元PVE] 修仙|转职|标点|转生|收集|挂机 at #2,780 for player hours over seven days.

Map and rules

Which map does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 run?

The map on [纪元PVE] 修仙|转职|标点|转生|收集|挂机 is procedural, size 3,850 with seed 99, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

A gather rate is not given in the name [纪元PVE] 修仙|转职|标点|转生|收集|挂机. 40 players is the cap for groups. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 run?

Rust network protocol 2635 and build 168909 on Windows is what [纪元PVE] 修仙|转职|标点|转生|收集|挂机 runs. Steam updates your game for you, and the protocol has to match for you to join.

Is [纪元PVE] 修仙|转职|标点|转生|收集|挂机 online, and how reliable is it?

Right now [纪元PVE] 修仙|转职|标点|转生|收集|挂机 shows as online. Its reported uptime dates the last restart to about 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [纪元PVE] 修仙|转职|标点|转生|收集|挂机 located?

With its EA tag, [纪元PVE] 修仙|转职|标点|转生|收集|挂机 lists itself in Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 180.188.24.28:23015.

Does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 run smoothly?

The last 48 hours brought an average of 177 server fps and a floor of 112. The world held as many as 105,037 entities, buildings and deployables included. At its peak it held 6,345 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

The Rust Heatmap lists that [纪元PVE] 修仙|转职|标点|转生|收集|挂机 fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on [纪元PVE] 修仙|转职|标点|转生|收集|挂机 mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts40 (Group limit): A team holds no more than 40; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EA (East Asia): East Asia is where the server browser puts it are the tags [纪元PVE] 修仙|转职|标点|转生|收集|挂机 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

Enter client.connect 180.188.24.28:23015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^z,^y,^p,gmrust,cs168909,ts40

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts40
Group limit A team holds no more than 40.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EA
East Asia East Asia is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.