CarbonStaging
Offline 176.61.162.189:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:04 UTC16h ago | – | – | – | 0 |
| Tue 27 Oct, 15:36 UTC1d ago | – | – | – | 1 |
| Fri 23 Oct, 11:31 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 09:32 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 15:50 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 15:35 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 08:01 UTC7d ago | – | – | – | 1 |
| Tue 20 Oct, 16:13 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 14:02 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 10:41 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 10:34 UTC9d ago | – | – | – | 0 |
| Thu 15 Oct, 12:20 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 11:26 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 09:10 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 14:14 UTC15d ago | – | – | – | 1 |
| Mon 12 Oct, 18:54 UTC16d ago | – | – | – | 0 |
| Mon 12 Oct, 13:51 UTC16d ago | – | – | – | 0 |
| Mon 12 Oct, 12:03 UTC16d ago | – | – | – | 2 |
| Fri 9 Oct, 14:38 UTC19d ago | – | – | – | 0 |
| Fri 9 Oct, 10:54 UTC19d ago | – | – | – | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on CarbonStaging?
CarbonStaging has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.
Population
How busy is CarbonStaging?
CarbonStaging went quiet 3 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
How does CarbonStaging rank against other Rust servers?
The top 30% of ranked servers includes CarbonStaging, at #6,686 for player hours over the last seven days.
Map and rules
What are the rules and settings on CarbonStaging?
The name CarbonStaging does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does CarbonStaging run?
The build on CarbonStaging is Rust network protocol 2635 and build 169577, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is CarbonStaging online, and how reliable is it?
CarbonStaging is down just now; the last sighting was 3 hours ago. It was up 38 of 168 hours across the last 7 full days, or 23% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is CarbonStaging located?
A region is not published for CarbonStaging. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.61.162.189:28015 is its address.
Tags
Which Rust Heatmap lists and filters include CarbonStaging?
Modded Rust servers, by live population are the Rust Heatmap lists that CarbonStaging fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on CarbonStaging mean?
These are the tags CarbonStaging publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169577 (Build): This build is 169577; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join CarbonStaging?
Enter client.connect 176.61.162.189:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.