Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 22h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Pulse Testing?
A new world arrives every few hours on Pulse Testing; there is no wipe schedule, and these resets are not wipes.
Player counts
How busy is Pulse Testing?
Last seen 22 hours ago, Pulse Testing is offline at the moment. The average across the last seven days is 1 players; the peak reached 3. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
How does Pulse Testing rank against other Rust servers?
Seven-day player hours place Pulse Testing at #7,493, in the top 34% of ranked servers; within Oceania it is #150.
Settings and rules
Which map does Pulse Testing run?
The map on Pulse Testing is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Pulse Testing?
The name Pulse Testing does not specify a gather rate. The group limit is 16 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Pulse Testing run?
Rust network protocol 2635 and build 168909 is the build Pulse Testing runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pulse Testing online, and how reliable is it?
Last seen 22 hours ago, Pulse Testing is offline right now. The uptime it reports puts the last restart at about 10 hours ago. It was up 22 of 48 hours across the last 2 full days, or 46% of the time. Rust Heatmap has had it on record since 26 October 2026.
Where is Pulse Testing located?
The OC tag places Pulse Testing in Oceania, and au1 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 168.100.162.88:28015 is its address.
Does Pulse Testing run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 31,297, counting buildings, deployables and all the rest of the world. The highest memory use was 1,639 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Pulse Testing?
Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Pulse Testing fits. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days brings it up.
What do the server tags on Pulse Testing mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rau1 (Region code): This one carries the region code au1; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): The server browser lists it under Oceania are the tags Pulse Testing publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs Pulse Testing?
A pulserust.net hostname is published by Pulse Testing, as it is by 1 other server we track, which points to the same operator.
How to join
How do I join Pulse Testing?
Press F1 in Rust to open the console, then enter client.connect 168.100.162.88:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://pulserust.net/ is where its website is.