Rust HeatmapInfrared · players
IR live Players97,865 Servers11,882 Warm3,914 Fresh wipes · 3h398 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · peak

Sharts testing

Offline 168.100.162.21:30015 checked 1d ago

moddedoxide
Sp1 · players now 1/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 17:00flare: a wipe in that hourTue 21:00
0
7-day average
peak 2
#9,055
rank
top 41%
resets
no wipes
14 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:27 UTC1d ago – – – 0
Mon 26 Oct, 23:01 UTC2d ago – – – 2
Sun 25 Oct, 22:34 UTC3d ago – – – 0
Sun 25 Oct, 22:21 UTC3d ago – – – 1
Sat 24 Oct, 00:56 UTC5d ago – – – 0
Fri 23 Oct, 23:19 UTC5d ago – – – 1
Fri 23 Oct, 23:05 UTC5d ago – – – 1
Fri 23 Oct, 22:47 UTC5d ago – – – 1
Fri 23 Oct, 22:41 UTC5d ago – – – 0
Fri 23 Oct, 22:18 UTC5d ago – – – 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10
EU · groups of 8+ · weekly · 111 on average
184 / 300
RaidLab
groups of 8+ · 32 on average
0 / 50
EU Hub 01
EU · groups of 1000+ · 23 on average
0 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 3 on average
4 / 300
Warriors
groups of 8+ · 2 on average
2 / 100
A Shockbyte Rust Server
groups of 8+ · 2 on average
0 / 40

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Sharts testing?

Sharts testing has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.

Population

How busy is Sharts testing?

Last seen 43 hours ago, Sharts testing is offline at the moment. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.

How does Sharts testing rank against other Rust servers?

Ranked #9,055 on seven-day player hours, Sharts testing is in the top 41% of all ranked servers.

Settings and rules

Which map does Sharts testing run?

A procedural map of size 1,500 with seed 47856, generated by the game, runs on Sharts testing. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on Sharts testing?

A gather rate is not given in the name Sharts testing. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Sharts testing run?

The build on Sharts testing is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Sharts testing online, and how reliable is it?

Sharts testing is down just now; the last sighting was 43 hours ago. Its reported uptime dates the last restart to about 21 hours ago. It was up 39 of 168 hours across the last 7 full days, or 23% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is Sharts testing located?

A region is not published for Sharts testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 168.100.162.21:30015.

Does Sharts testing run smoothly?

Average server fps over the last 48 hours was 60; it never dropped below 60. The world held as many as 4,901 entities, buildings and deployables included. The highest memory use was 1,204 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Sharts testing?

The Rust Heatmap lists that Sharts testing fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Sharts testing mean?

These are the tags Sharts testing publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Sharts testing?

Enter client.connect 168.100.162.21:30015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players The slot count is 0.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.