Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1° | – | 13.1 days | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Sharts testing?
Sharts testing has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.
Population
How busy is Sharts testing?
Last seen 43 hours ago, Sharts testing is offline at the moment. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.
How does Sharts testing rank against other Rust servers?
Ranked #9,055 on seven-day player hours, Sharts testing is in the top 41% of all ranked servers.
Settings and rules
Which map does Sharts testing run?
A procedural map of size 1,500 with seed 47856, generated by the game, runs on Sharts testing. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Sharts testing?
A gather rate is not given in the name Sharts testing. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Sharts testing run?
The build on Sharts testing is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Sharts testing online, and how reliable is it?
Sharts testing is down just now; the last sighting was 43 hours ago. Its reported uptime dates the last restart to about 21 hours ago. It was up 39 of 168 hours across the last 7 full days, or 23% of the time. It first appears in Rust Heatmap records on 16 September 2026.
Where is Sharts testing located?
A region is not published for Sharts testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 168.100.162.21:30015.
Does Sharts testing run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 60. The world held as many as 4,901 entities, buildings and deployables included. The highest memory use was 1,204 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Sharts testing?
The Rust Heatmap lists that Sharts testing fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Sharts testing mean?
These are the tags Sharts testing publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Sharts testing?
Enter client.connect 168.100.162.21:30015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.