[DEV] Hillside Exiles | RocketBall
Online 167.114.158.11:28215 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:39 UTC22d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [DEV] Hillside Exiles | RocketBall?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [DEV] Hillside Exiles | RocketBall?
Its rhythm cannot yet be told: too few of [DEV] Hillside Exiles | RocketBall's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days 23 hours ago the server made the world it is on now.
Population
How busy is [DEV] Hillside Exiles | RocketBall?
[DEV] Hillside Exiles | RocketBall currently has 0 of its 16 slots filled. Averaged over the past week: 0 players.
How does [DEV] Hillside Exiles | RocketBall rank against other Rust servers?
Player hours over seven days put [DEV] Hillside Exiles | RocketBall at #15,414, in the top 69% of ranked servers.
Map and rules
What are the rules and settings on [DEV] Hillside Exiles | RocketBall?
A gather rate is not given in the name [DEV] Hillside Exiles | RocketBall. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [DEV] Hillside Exiles | RocketBall run?
The build on [DEV] Hillside Exiles | RocketBall is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [DEV] Hillside Exiles | RocketBall online, and how reliable is it?
Online now: [DEV] Hillside Exiles | RocketBall. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 25 September 2026.
Where is [DEV] Hillside Exiles | RocketBall located?
A region is not published for [DEV] Hillside Exiles | RocketBall. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 167.114.158.11:28215.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Hillside Exiles | RocketBall?
These Rust Heatmap lists include [DEV] Hillside Exiles | RocketBall: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [DEV] Hillside Exiles | RocketBall mean?
The game's server browser reads the tags [DEV] Hillside Exiles | RocketBall publishes: gmrust (Game mode): Rust survival, standard rules; mp16 (Max players): The slot count is 16; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [DEV] Hillside Exiles | RocketBall?
To join by console, open it with F1 in Rust and enter client.connect 167.114.158.11:28215. Or press Launch Rust on this page, which connects you through Steam.