Rust HeatmapInfrared · players
IR live Players53,611 Servers11,695 Warm3,212 Fresh wipes · 3h137 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

FortCargo [PvE]

Offline 164.160.119.229:28015 checked 18d ago

teams off moddedcarbonhardcore
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,624
rank
top 61%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 18d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct11 Oct14 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:52 UTC25d ago 2 – running 0
Fri 2 Oct, 22:52 UTC26d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
0 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
1 / 50
1 / 100
ShockRust | Blue | NoLimit
no group limit · 149 on average
132 / 500

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on FortCargo [PvE]?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on FortCargo [PvE]?

The record of FortCargo [PvE]'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 10 hours ago the server made the world it is on now.

Player counts

How busy is FortCargo [PvE]?

FortCargo [PvE] went quiet 18 days 11 hours ago and is offline right now.

How does FortCargo [PvE] rank against other Rust servers?

Player hours over seven days put FortCargo [PvE] at #13,624, in the top 61% of ranked servers.

Map and rules

Which map does FortCargo [PvE] run?

The game generates the procedural map on FortCargo [PvE].

What are the rules and settings on FortCargo [PvE]?

No gather rate appears in the name FortCargo [PvE]. No group limit is published. The server runs hardcore, Facepunch's most difficult mode. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does FortCargo [PvE] run?

The build on FortCargo [PvE] is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is FortCargo [PvE] online, and how reliable is it?

FortCargo [PvE] is down just now; the last sighting was 18 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.

Where is FortCargo [PvE] located?

Nothing about a region comes from FortCargo [PvE]. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 164.160.119.229:28015.

Lists and filters

Which Rust Heatmap lists and filters include FortCargo [PvE]?

These Rust Heatmap lists include FortCargo [PvE]: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y brings it up.

What do the server tags on FortCargo [PvE] mean?

gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): Slot count: 10; ts0 (Group limit): No teams here; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags FortCargo [PvE] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join FortCargo [PvE]?

Enter client.connect 164.160.119.229:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp10
Max players Slot count: 10.
ts0
Group limit No teams here.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build The game build here is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.