Long Hours
Online 157.85.91.42:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:20 UTC5d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Long Hours?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Long Hours?
The record of Long Hours's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 5 days 18 hours ago the server made the world it is on now.
Player counts
How busy is Long Hours?
The current population of Long Hours is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.
How does Long Hours rank against other Rust servers?
The top 57% of ranked servers includes Long Hours, at #12,592 for player hours over the last seven days.
Map and rules
Which map does Long Hours run?
A procedural map of size 6,000, generated by the game, runs on Long Hours.
What are the rules and settings on Long Hours?
A gather rate is not given in the name Long Hours. The group limit is not published. The server runs hardcore, Facepunch's most punishing ruleset. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Long Hours run?
Rust network protocol 2634 and build 167781 on Linux is what Long Hours runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Long Hours online, and how reliable is it?
Right now Long Hours shows as online. The uptime it reports puts the last restart at about 5 days 15 hours ago. It was up 136 of 168 hours across the last 7 full days, or 81% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Long Hours located?
No region is published by Long Hours. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.91.42:28015.
Does Long Hours run smoothly?
It averaged 74 server fps over the last 48 hours, with a low of 61. Buildings, deployables and the rest of the world came to as much as 200,254 entities. Memory use reached 9,049 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Long Hours?
The Rust Heatmap lists that Long Hours fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
What do the server tags on Long Hours mean?
gmhardcore (Game mode): Hardcore rules, which are harsher; mp50 (Max players): The slot count is 50; ts0 (Group limit): No teams here; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Long Hours publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Long Hours?
Enter client.connect 157.85.91.42:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.