Rust HeatmapInfrared · players
IR live Players51,358 Servers11,704 Warm3,284 Fresh wipes · 3h142 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

A Shockbyte Rust Server

Offline 157.85.87.136:20957 checked 5d ago

teams off moddedoxidehardcore
Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,409
rank
top 69%
10d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 18:42 UTC10d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 9 on average
8 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
5 / 50
1 / 100
ShockRust | Blue | NoLimit
no group limit · 163 on average
32 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on A Shockbyte Rust Server?

Its rhythm cannot yet be told: too few of A Shockbyte Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 10 days 5 hours ago the server made the world it is on now.

Player counts

How busy is A Shockbyte Rust Server?

Last seen 5 days 15 hours ago, A Shockbyte Rust Server is offline at the moment. The average across the last seven days is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

The top 69% of ranked servers includes A Shockbyte Rust Server, at #15,409 for player hours over the last seven days.

Rules and settings

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 2,500, generated by the game.

What are the rules and settings on A Shockbyte Rust Server?

A gather rate is not given in the name A Shockbyte Rust Server. The group limit is not published. The server runs hardcore, Facepunch's most punishing ruleset. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is down just now; the last sighting was 5 days 15 hours ago. It was up 34 of 168 hours across the last 7 full days, or 20% of the time. The first record of it on Rust Heatmap is 17 October 2026.

Where is A Shockbyte Rust Server located?

A region is not published for A Shockbyte Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.87.136:20957.

Tags

Which Rust Heatmap lists and filters include A Shockbyte Rust Server?

These Rust Heatmap lists include A Shockbyte Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks brings it up.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp75 (Max players): The slot count is 75; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.87.136:20957 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp75
Max players The slot count is 75.
ts0
Group limit Team play is disabled.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.