Isolated save recovery check
Offline EA 153.246.233.123:38015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Isolated save recovery check?
Drawn from the force wipe, the next wipe on Isolated save recovery check is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 32 days 22 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Isolated save recovery check?
Isolated save recovery check went quiet 26 days 2 hours ago and is offline right now.
How does Isolated save recovery check rank against other Rust servers?
On player hours over the last seven days, Isolated save recovery check is #15,917 globally (top 69%) and #487 in Asia.
Settings and rules
Which map does Isolated save recovery check run?
Isolated save recovery check runs a procedural map, which the game generates.
What are the rules and settings on Isolated save recovery check?
No gather rate appears in the name Isolated save recovery check. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Isolated save recovery check run?
Rust network protocol 2634 and build 166586 on Linux is what Isolated save recovery check runs. To join, your game must match the protocol; Steam handles the update.
Is Isolated save recovery check online, and how reliable is it?
Offline at the moment: Isolated save recovery check was last seen 26 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 2 October 2026.
Where is Isolated save recovery check located?
The EA tag is how Isolated save recovery check lists itself in Asia. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 153.246.233.123:38015.
Tags
Which Rust Heatmap lists and filters include Isolated save recovery check?
These Rust Heatmap lists include Isolated save recovery check: Best Rust community servers and Vanilla Rust servers, busiest first. Filtering the list by Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Isolated save recovery check mean?
These are the tags Isolated save recovery check publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); EA (East Asia): In the server browser it sits under East Asia. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Isolated save recovery check?
Enter client.connect 153.246.233.123:38015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.