Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW25d ago | 69° | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [SEA] Facepunch 1?
At their busiest, its recent wipes averaged 69 players. 20 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [SEA] Facepunch 1?
A single monthly wipe, the force wipe, is all [SEA] Facepunch 1 runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 25 days 22 hours ago. The tags list one wipe a month.
Player counts
How busy is [SEA] Facepunch 1?
[SEA] Facepunch 1 currently has 19 of its 300 slots filled. A seven-day average of 14 players, with a peak of 36. Its busiest point in the last 48 hours was 14:00 UTC, averaging 30 players.
How does [SEA] Facepunch 1 rank against other Rust servers?
The top 4% of ranked servers includes [SEA] Facepunch 1, at #785 for player hours over the last seven days.
Map and rules
Which map does [SEA] Facepunch 1 run?
The map on [SEA] Facepunch 1 is procedural, size 4,500 with seed 183258278, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [SEA] Facepunch 1?
The name [SEA] Facepunch 1 does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The in-game Official tab lists it. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [SEA] Facepunch 1 run?
The build on [SEA] Facepunch 1 is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [SEA] Facepunch 1 online, and how reliable is it?
Online now: [SEA] Facepunch 1. The uptime it reports puts the last restart at about 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is [SEA] Facepunch 1 located?
By its name, [SEA] Facepunch 1 points to Asia, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 15.235.180.212:28015 is its address.
Does [SEA] Facepunch 1 run smoothly?
The last 48 hours brought an average of 144 server fps and a floor of 93. Entities peaked at 148,784, counting buildings, deployables and all the rest of the world. At its peak it held 6,266 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [SEA] Facepunch 1?
Rust tutorial servers, Official Rust servers and Vanilla Rust servers, busiest first are the Rust Heatmap lists that [SEA] Facepunch 1 fits. Filtering the list by Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only brings it up.
What do the server tags on [SEA] Facepunch 1 mean?
The game's server browser reads the tags [SEA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): This server has 300 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [SEA] Facepunch 1?
One operator most likely runs [SEA] Facepunch 1 and the 124 other servers we track that publish a playrust.com hostname.
How to join
How do I join [SEA] Facepunch 1?
Enter client.connect 15.235.180.212:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
