Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Hotwire Test Renamed?
The record of Hotwire Test Renamed's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 7 hours ago.
Population
How busy is Hotwire Test Renamed?
Last seen 19 days 4 hours ago, Hotwire Test Renamed is offline at the moment.
How does Hotwire Test Renamed rank against other Rust servers?
Player hours over seven days put Hotwire Test Renamed at #15,835, in the top 72% of ranked servers.
Map and rules
Which map does Hotwire Test Renamed run?
The game generates the procedural map on Hotwire Test Renamed.
What are the rules and settings on Hotwire Test Renamed?
A gather rate is not given in the name Hotwire Test Renamed. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Hotwire Test Renamed run?
The build on Hotwire Test Renamed is Rust network protocol 2634 and build 167231, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Hotwire Test Renamed online, and how reliable is it?
Last seen 19 days 4 hours ago, Hotwire Test Renamed is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 4 October 2026.
Where is Hotwire Test Renamed located?
Nothing about a region comes from Hotwire Test Renamed. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 151.240.92.72:28015.
Tags
Which Rust Heatmap lists and filters include Hotwire Test Renamed?
The Rust Heatmap lists that Hotwire Test Renamed fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hotwire Test Renamed mean?
These are the tags Hotwire Test Renamed publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): Slot count: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Hotwire Test Renamed?
To join by console, open it with F1 in Rust and enter client.connect 151.240.92.72:28015. Or press Launch Rust on this page, which connects you through Steam.