Creative / Build
Offline 151.203.110.176:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 22:18 UTC3d ago | 1° | – | running | 1 |
| Mon 12 Oct, 18:25 UTC16d ago | – | – | 13.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Creative / Build?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Creative / Build?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 3 days 14 hours ago.
Player counts
How busy is Creative / Build?
Last seen 3 days 13 hours ago, Creative / Build is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does Creative / Build rank against other Rust servers?
Player hours over seven days put Creative / Build at #12,310, in the top 55% of ranked servers.
Settings and rules
Which map does Creative / Build run?
A procedural map, generated by the game, runs on Creative / Build.
What are the rules and settings on Creative / Build?
The name Creative / Build does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Creative / Build run?
The build on Creative / Build is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Creative / Build online, and how reliable is it?
Creative / Build is down just now; the last sighting was 3 days 13 hours ago. 5 of 168 hours up over the last 7 full days, which is 3%. The first record of it on Rust Heatmap is 15 September 2026.
Where is Creative / Build located?
A region is not published for Creative / Build. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 151.203.110.176:28015.
Lists and filters
Which Rust Heatmap lists and filters include Creative / Build?
The Rust Heatmap lists that Creative / Build fits are: Rust build servers, Best Rust community servers and Rust servers tagged creative. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Creative / Build?
To join by console, open it with F1 in Rust and enter client.connect 151.203.110.176:28015. Or press Launch Rust on this page, which connects you through Steam.