Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 23° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [CAN] Facepunch 1?
The average peak across its recent wipes is 23 players. 45 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [CAN] Facepunch 1?
The only wipe on [CAN] Facepunch 1 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 26 days 16 hours ago the server made the world it is on now. The tags list one wipe a month.
Player counts
How busy is [CAN] Facepunch 1?
Of 400 slots on [CAN] Facepunch 1, 5 are in use right now. Averaged over the past week: 9 players, peaking at 21. Look at 21:00 UTC for the last 48 hours: that hour averaged 17 players.
How does [CAN] Facepunch 1 rank against other Rust servers?
Player hours over seven days put [CAN] Facepunch 1 at #993, in the top 4% of ranked servers.
Rules and settings
Which map does [CAN] Facepunch 1 run?
A procedural map of size 4,500 with seed 875579406, generated by the game, runs on [CAN] Facepunch 1. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [CAN] Facepunch 1?
No gather rate appears in the name [CAN] Facepunch 1. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. It appears in Rust's Official tab in the game. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [CAN] Facepunch 1 run?
The build on [CAN] Facepunch 1 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [CAN] Facepunch 1 online, and how reliable is it?
The server is up at the moment: [CAN] Facepunch 1 is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [CAN] Facepunch 1 located?
A region is not published for [CAN] Facepunch 1. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 148.113.198.4:28015.
Does [CAN] Facepunch 1 run smoothly?
Average server fps over the last 48 hours was 273; it never dropped below 205. Entities peaked at 140,973, counting buildings, deployables and all the rest of the world. At its peak it held 5,689 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [CAN] Facepunch 1?
The Rust Heatmap lists that [CAN] Facepunch 1 fits are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [CAN] Facepunch 1 mean?
The game's server browser reads the tags [CAN] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp400 (Max players): The slot count is 400; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [CAN] Facepunch 1?
The playrust.com hostname published by [CAN] Facepunch 1 also appears on 124 other servers we track. The same operator most likely runs them.
How to join
How do I join [CAN] Facepunch 1?
Enter client.connect 148.113.198.4:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
