RustProMapGen
Offline 147.79.78.133:28099 checked 6h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:24 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 11:08 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 01:21 UTC17h ago | – | – | – | 0 |
| Tue 27 Oct, 23:53 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 23:43 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 23:33 UTC18h ago | – | – | – | 0 |
| Sun 25 Oct, 08:08 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:58 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 12:53 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 05:53 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:06 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 04:48 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 00:53 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 00:43 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 21:08 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 12:39 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 07:53 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 18:43 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 05:28 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 12:28 UTC10d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustProMapGen?
A new world arrives every few hours on RustProMapGen; there is no wipe schedule, and these resets are not wipes.
Population
How busy is RustProMapGen?
Last seen 6 hours ago, RustProMapGen is offline at the moment. The average across the last seven days is 0 players.
How does RustProMapGen rank against other Rust servers?
The top 69% of ranked servers includes RustProMapGen, at #15,426 for player hours over the last seven days.
Settings and rules
Which map does RustProMapGen run?
A procedural map, generated by the game, runs on RustProMapGen.
What are the rules and settings on RustProMapGen?
No gather rate appears in the name RustProMapGen. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RustProMapGen run?
Rust network protocol 2634 and build 166494 on Linux is what RustProMapGen runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustProMapGen online, and how reliable is it?
RustProMapGen is down just now; the last sighting was 6 hours ago. 13 of 168 hours up over the last 7 full days, which is 8%. It first appears in Rust Heatmap records on 13 September 2026.
Where is RustProMapGen located?
No region is published by RustProMapGen. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 147.79.78.133:28099.
Tags
Which Rust Heatmap lists and filters include RustProMapGen?
Modded Rust servers, by live population are the Rust Heatmap lists that RustProMapGen fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on RustProMapGen mean?
The game's server browser reads the tags RustProMapGen publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustProMapGen?
Press F1 in Rust to open the console, then enter client.connect 147.79.78.133:28099. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.