BuildCreative Local
Offline 146.70.194.43:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on BuildCreative Local?
BuildCreative Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 11 hours ago.
Population
How busy is BuildCreative Local?
BuildCreative Local went quiet 28 days 10 hours ago and is offline right now.
How does BuildCreative Local rank against other Rust servers?
Player hours over seven days put BuildCreative Local at #15,400, in the top 64% of ranked servers.
Rules and settings
Which map does BuildCreative Local run?
A procedural map, generated by the game, runs on BuildCreative Local.
What are the rules and settings on BuildCreative Local?
The name BuildCreative Local does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does BuildCreative Local run?
Rust network protocol 2633 and build 165217 on Windows is what BuildCreative Local runs. To join, your game must match the protocol; Steam handles the update.
Is BuildCreative Local online, and how reliable is it?
BuildCreative Local is down just now; the last sighting was 28 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is BuildCreative Local located?
No region is published by BuildCreative Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 146.70.194.43:28015.
Tags
Which Rust Heatmap lists and filters include BuildCreative Local?
The Rust Heatmap lists that BuildCreative Local fits are: Rust build servers, Best Rust community servers and Rust servers tagged creative. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on BuildCreative Local mean?
These are the tags BuildCreative Local publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join BuildCreative Local?
Press F1 in Rust to open the console, then enter client.connect 146.70.194.43:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.